| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'dart:math' as math; |
| import 'dart:ui' show lerpDouble; |
| |
| import 'box.dart'; |
| import 'object.dart'; |
| |
| /// An immutable 2D, axis-aligned, floating-point rectangle whose coordinates |
| /// are given relative to another rectangle's edges, known as the container. |
| /// Since the dimensions of the rectangle are relative to those of the |
| /// container, this class has no width and height members. To determine the |
| /// width or height of the rectangle, convert it to a [Rect] using [toRect()] |
| /// (passing the container's own Rect), and then examine that object. |
| class RelativeRect { |
| |
| /// Creates a RelativeRect with the given values. |
| const RelativeRect.fromLTRB(this.left, this.top, this.right, this.bottom); |
| |
| /// Creates a RelativeRect from a Rect and a Size. The Rect (first argument) |
| /// and the RelativeRect (the output) are in the coordinate space of the |
| /// rectangle described by the Size, with 0,0 being at the top left. |
| factory RelativeRect.fromSize(Rect rect, Size container) { |
| return new RelativeRect.fromLTRB(rect.left, rect.top, container.width - rect.right, container.height - rect.bottom); |
| } |
| |
| /// Creates a RelativeRect from two Rects. The second Rect provides the |
| /// container, the first provides the rectangle, in the same coordinate space, |
| /// that is to be converted to a RelativeRect. The output will be in the |
| /// container's coordinate space. |
| /// |
| /// For example, if the top left of the rect is at 0,0, and the top left of |
| /// the container is at 100,100, then the top left of the output will be at |
| /// -100,-100. |
| /// |
| /// If the first rect is actually in the container's coordinate space, then |
| /// use [RelativeRect.fromSize] and pass the container's size as the second |
| /// argument instead. |
| factory RelativeRect.fromRect(Rect rect, Rect container) { |
| return new RelativeRect.fromLTRB( |
| rect.left - container.left, |
| rect.top - container.top, |
| container.right - rect.right, |
| container.bottom - rect.bottom |
| ); |
| } |
| |
| static final RelativeRect fill = new RelativeRect.fromLTRB(0.0, 0.0, 0.0, 0.0); |
| |
| /// Distance from the left side of the container to the left side of this rectangle. |
| final double left; |
| |
| /// Distance from the top side of the container to the top side of this rectangle. |
| final double top; |
| |
| /// Distance from the right side of the container to the right side of this rectangle. |
| final double right; |
| |
| /// Distance from the bottom side of the container to the bottom side of this rectangle. |
| final double bottom; |
| |
| /// Returns a new rectangle object translated by the given offset. |
| RelativeRect shift(Offset offset) { |
| return new RelativeRect.fromLTRB(left + offset.dx, top + offset.dy, right + offset.dx, bottom + offset.dy); |
| } |
| |
| /// Returns a new rectangle with edges moved outwards by the given delta. |
| RelativeRect inflate(double delta) { |
| return new RelativeRect.fromLTRB(left - delta, top - delta, right + delta, bottom + delta); |
| } |
| |
| /// Returns a new rectangle with edges moved inwards by the given delta. |
| RelativeRect deflate(double delta) { |
| return inflate(-delta); |
| } |
| |
| /// Returns a new rectangle that is the intersection of the given rectangle and this rectangle. |
| RelativeRect intersect(RelativeRect other) { |
| return new RelativeRect.fromLTRB( |
| math.max(left, other.left), |
| math.max(top, other.top), |
| math.max(right, other.right), |
| math.max(bottom, other.bottom) |
| ); |
| } |
| |
| /// Convert this RelativeRect to a Rect, in the coordinate space of the container. |
| Rect toRect(Rect container) { |
| return new Rect.fromLTRB(left, top, container.width - right, container.height - bottom); |
| } |
| |
| /// Linearly interpolate between two RelativeRects. |
| /// |
| /// If either rect is null, this function interpolates from [RelativeRect.fill]. |
| static RelativeRect lerp(RelativeRect a, RelativeRect b, double t) { |
| if (a == null && b == null) |
| return null; |
| if (a == null) |
| return new RelativeRect.fromLTRB(b.left * t, b.top * t, b.right * t, b.bottom * t); |
| if (b == null) { |
| double k = 1.0 - t; |
| return new RelativeRect.fromLTRB(b.left * k, b.top * k, b.right * k, b.bottom * k); |
| } |
| return new RelativeRect.fromLTRB( |
| lerpDouble(a.left, b.left, t), |
| lerpDouble(a.top, b.top, t), |
| lerpDouble(a.right, b.right, t), |
| lerpDouble(a.bottom, b.bottom, t) |
| ); |
| } |
| |
| bool operator ==(dynamic other) { |
| if (identical(this, other)) |
| return true; |
| if (other is! RelativeRect) |
| return false; |
| final RelativeRect typedOther = other; |
| return left == typedOther.left && |
| top == typedOther.top && |
| right == typedOther.right && |
| bottom == typedOther.bottom; |
| } |
| |
| int get hashCode { |
| int value = 373; |
| value = 37 * value + left.hashCode; |
| value = 37 * value + top.hashCode; |
| value = 37 * value + right.hashCode; |
| value = 37 * value + bottom.hashCode; |
| return value; |
| } |
| |
| String toString() => "RelativeRect.fromLTRB(${left.toStringAsFixed(1)}, ${top.toStringAsFixed(1)}, ${right.toStringAsFixed(1)}, ${bottom.toStringAsFixed(1)})"; |
| } |
| |
| /// Parent data for use with [RenderStack] |
| class StackParentData extends ContainerBoxParentDataMixin<RenderBox> { |
| /// The offset of the child's top edge from the top of the stack |
| double top; |
| |
| /// The offset of the child's right edge from the right of the stack |
| double right; |
| |
| /// The offset of the child's bottom edge from the bottom of the stack |
| double bottom; |
| |
| /// The offset of the child's left edge from the left of the stack |
| double left; |
| |
| /// Get or set the current values in terms of a RelativeRect object. |
| RelativeRect get rect => new RelativeRect.fromLTRB(left, top, right, bottom); |
| void set rect(RelativeRect value) { |
| left = value.left; |
| top = value.top; |
| right = value.right; |
| bottom = value.bottom; |
| } |
| |
| void merge(StackParentData other) { |
| if (other.top != null) |
| top = other.top; |
| if (other.right != null) |
| right = other.right; |
| if (other.bottom != null) |
| bottom = other.bottom; |
| if (other.left != null) |
| left = other.left; |
| super.merge(other); |
| } |
| |
| /// Whether this child is considered positioned |
| /// |
| /// A child is positioned if any of the top, right, bottom, or left offsets |
| /// are non-null. Positioned children do not factor into determining the size |
| /// of the stack but are instead placed relative to the non-positioned |
| /// children in the stack. |
| bool get isPositioned => top != null || right != null || bottom != null || left != null; |
| |
| String toString() => '${super.toString()}; top=$top; right=$right; bottom=$bottom, left=$left'; |
| } |
| |
| abstract class RenderStackBase extends RenderBox |
| with ContainerRenderObjectMixin<RenderBox, StackParentData>, |
| RenderBoxContainerDefaultsMixin<RenderBox, StackParentData> { |
| RenderStackBase({ |
| List<RenderBox> children, |
| double horizontalAlignment: 0.0, |
| double verticalAlignment: 0.0 |
| }) : _horizontalAlignment = horizontalAlignment, _verticalAlignment = verticalAlignment { |
| addAll(children); |
| } |
| |
| bool _hasVisualOverflow = false; |
| |
| void setupParentData(RenderBox child) { |
| if (child.parentData is! StackParentData) |
| child.parentData = new StackParentData(); |
| } |
| |
| double get horizontalAlignment => _horizontalAlignment; |
| double _horizontalAlignment; |
| void set horizontalAlignment (double value) { |
| if (_horizontalAlignment != value) { |
| _horizontalAlignment = value; |
| markNeedsLayout(); |
| } |
| } |
| |
| double get verticalAlignment => _verticalAlignment; |
| double _verticalAlignment; |
| void set verticalAlignment (double value) { |
| if (_verticalAlignment != value) { |
| _verticalAlignment = value; |
| markNeedsLayout(); |
| } |
| } |
| |
| double getMinIntrinsicWidth(BoxConstraints constraints) { |
| double width = constraints.minWidth; |
| RenderBox child = firstChild; |
| while (child != null) { |
| final StackParentData childParentData = child.parentData; |
| if (!childParentData.isPositioned) |
| width = math.max(width, child.getMinIntrinsicWidth(constraints)); |
| assert(child.parentData == childParentData); |
| child = childParentData.nextSibling; |
| } |
| assert(width == constraints.constrainWidth(width)); |
| return width; |
| } |
| |
| double getMaxIntrinsicWidth(BoxConstraints constraints) { |
| bool hasNonPositionedChildren = false; |
| double width = constraints.minWidth; |
| RenderBox child = firstChild; |
| while (child != null) { |
| final StackParentData childParentData = child.parentData; |
| if (!childParentData.isPositioned) { |
| hasNonPositionedChildren = true; |
| width = math.max(width, child.getMaxIntrinsicWidth(constraints)); |
| } |
| assert(child.parentData == childParentData); |
| child = childParentData.nextSibling; |
| } |
| if (!hasNonPositionedChildren) |
| return constraints.constrainWidth(); |
| assert(width == constraints.constrainWidth(width)); |
| return width; |
| } |
| |
| double getMinIntrinsicHeight(BoxConstraints constraints) { |
| double height = constraints.minHeight; |
| RenderBox child = firstChild; |
| while (child != null) { |
| final StackParentData childParentData = child.parentData; |
| if (!childParentData.isPositioned) |
| height = math.max(height, child.getMinIntrinsicHeight(constraints)); |
| assert(child.parentData == childParentData); |
| child = childParentData.nextSibling; |
| } |
| assert(height == constraints.constrainHeight(height)); |
| return height; |
| } |
| |
| double getMaxIntrinsicHeight(BoxConstraints constraints) { |
| bool hasNonPositionedChildren = false; |
| double height = constraints.minHeight; |
| RenderBox child = firstChild; |
| while (child != null) { |
| final StackParentData childParentData = child.parentData; |
| if (!childParentData.isPositioned) { |
| hasNonPositionedChildren = true; |
| height = math.max(height, child.getMaxIntrinsicHeight(constraints)); |
| } |
| assert(child.parentData == childParentData); |
| child = childParentData.nextSibling; |
| } |
| if (!hasNonPositionedChildren) |
| return constraints.constrainHeight(); |
| assert(height == constraints.constrainHeight(height)); |
| return height; |
| } |
| |
| double computeDistanceToActualBaseline(TextBaseline baseline) { |
| return defaultComputeDistanceToHighestActualBaseline(baseline); |
| } |
| |
| void performLayout() { |
| _hasVisualOverflow = false; |
| bool hasNonPositionedChildren = false; |
| |
| double width = 0.0; |
| double height = 0.0; |
| |
| RenderBox child = firstChild; |
| while (child != null) { |
| final StackParentData childParentData = child.parentData; |
| |
| if (!childParentData.isPositioned) { |
| hasNonPositionedChildren = true; |
| |
| child.layout(constraints, parentUsesSize: true); |
| childParentData.position = Point.origin; |
| |
| final Size childSize = child.size; |
| width = math.max(width, childSize.width); |
| height = math.max(height, childSize.height); |
| } |
| |
| child = childParentData.nextSibling; |
| } |
| |
| if (hasNonPositionedChildren) { |
| size = new Size(width, height); |
| assert(size.width == constraints.constrainWidth(width)); |
| assert(size.height == constraints.constrainHeight(height)); |
| } else { |
| size = constraints.biggest; |
| } |
| |
| assert(!size.isInfinite); |
| |
| child = firstChild; |
| while (child != null) { |
| final StackParentData childParentData = child.parentData; |
| |
| if (!childParentData.isPositioned) { |
| double x = (size.width - child.size.width) * horizontalAlignment; |
| double y = (size.height - child.size.height) * verticalAlignment; |
| childParentData.position = new Point(x, y); |
| } else { |
| BoxConstraints childConstraints = const BoxConstraints(); |
| |
| if (childParentData.left != null && childParentData.right != null) |
| childConstraints = childConstraints.tightenWidth(size.width - childParentData.right - childParentData.left); |
| |
| if (childParentData.top != null && childParentData.bottom != null) |
| childConstraints = childConstraints.tightenHeight(size.height - childParentData.bottom - childParentData.top); |
| |
| child.layout(childConstraints, parentUsesSize: true); |
| |
| double x = 0.0; |
| if (childParentData.left != null) |
| x = childParentData.left; |
| else if (childParentData.right != null) |
| x = size.width - childParentData.right - child.size.width; |
| |
| if (x < 0.0 || x + child.size.width > size.width) |
| _hasVisualOverflow = true; |
| |
| double y = 0.0; |
| if (childParentData.top != null) |
| y = childParentData.top; |
| else if (childParentData.bottom != null) |
| y = size.height - childParentData.bottom - child.size.height; |
| |
| if (y < 0.0 || y + child.size.height > size.height) |
| _hasVisualOverflow = true; |
| |
| childParentData.position = new Point(x, y); |
| } |
| |
| assert(child.parentData == childParentData); |
| child = childParentData.nextSibling; |
| } |
| } |
| |
| void hitTestChildren(HitTestResult result, { Point position }) { |
| defaultHitTestChildren(result, position: position); |
| } |
| |
| void paintStack(PaintingContext context, Offset offset); |
| |
| void paint(PaintingContext context, Offset offset) { |
| if (_hasVisualOverflow) { |
| context.canvas.save(); |
| context.canvas.clipRect(offset & size); |
| paintStack(context, offset); |
| context.canvas.restore(); |
| } else { |
| paintStack(context, offset); |
| } |
| } |
| } |
| |
| /// Implements the stack layout algorithm |
| /// |
| /// In a stack layout, the children are positioned on top of each other in the |
| /// order in which they appear in the child list. First, the non-positioned |
| /// children (those with null values for top, right, bottom, and left) are |
| /// initially layed out and placed in the upper-left corner of the stack. The |
| /// stack is then sized to enclose all of the non-positioned children. If there |
| /// are no non-positioned children, the stack becomes as large as possible. |
| /// |
| /// The final location of non-positioned children is determined by the alignment |
| /// parameters. The left of each non-positioned child becomes the |
| /// difference between the child's width and the stack's width scaled by |
| /// horizontalAlignment. The top of each non-positioned child is computed |
| /// similarly and scaled by verticalAlignement. So if the alignment parameters |
| /// are 0.0 (the default) then the non-positioned children remain in the |
| /// upper-left corner. If the alignment parameters are 0.5 then the |
| /// non-positioned children are centered within the stack. |
| /// |
| /// Next, the positioned children are laid out. If a child has top and bottom |
| /// values that are both non-null, the child is given a fixed height determined |
| /// by deflating the width of the stack by the sum of the top and bottom values. |
| /// Similarly, if the child has rigth and left values that are both non-null, |
| /// the child is given a fixed width. Otherwise, the child is given unbounded |
| /// space in the non-fixed dimensions. |
| /// |
| /// Once the child is laid out, the stack positions the child according to the |
| /// top, right, bottom, and left offsets. For example, if the top value is 10.0, |
| /// the top edge of the child will be placed 10.0 pixels from the top edge of |
| /// the stack. If the child extends beyond the bounds of the stack, the stack |
| /// will clip the child's painting to the bounds of the stack. |
| class RenderStack extends RenderStackBase { |
| RenderStack({ |
| List<RenderBox> children, |
| double horizontalAlignment: 0.0, |
| double verticalAlignment: 0.0 |
| }) : super( |
| children: children, |
| horizontalAlignment: horizontalAlignment, |
| verticalAlignment: verticalAlignment |
| ); |
| |
| void paintStack(PaintingContext context, Offset offset) { |
| defaultPaint(context, offset); |
| } |
| } |
| |
| /// Implements the same layout algorithm as RenderStack but only paints the child |
| /// specified by index. |
| /// Note: although only one child is displayed, the cost of the layout algorithm is |
| /// still O(N), like an ordinary stack. |
| class RenderIndexedStack extends RenderStackBase { |
| RenderIndexedStack({ |
| List<RenderBox> children, |
| double horizontalAlignment: 0.0, |
| double verticalAlignment: 0.0, |
| int index: 0 |
| }) : _index = index, super( |
| children: children, |
| horizontalAlignment: horizontalAlignment, |
| verticalAlignment: verticalAlignment |
| ); |
| |
| int get index => _index; |
| int _index; |
| void set index (int value) { |
| if (_index != value) { |
| _index = value; |
| markNeedsLayout(); |
| } |
| } |
| |
| RenderBox _childAtIndex() { |
| RenderBox child = firstChild; |
| int i = 0; |
| while (child != null && i < index) { |
| final StackParentData childParentData = child.parentData; |
| child = childParentData.nextSibling; |
| i += 1; |
| } |
| assert(i == index); |
| assert(child != null); |
| return child; |
| } |
| |
| void hitTestChildren(HitTestResult result, { Point position }) { |
| if (firstChild == null) |
| return; |
| assert(position != null); |
| RenderBox child = _childAtIndex(); |
| final StackParentData childParentData = child.parentData; |
| Point transformed = new Point(position.x - childParentData.position.x, |
| position.y - childParentData.position.y); |
| child.hitTest(result, position: transformed); |
| } |
| |
| void paintStack(PaintingContext context, Offset offset) { |
| if (firstChild == null) |
| return; |
| RenderBox child = _childAtIndex(); |
| final StackParentData childParentData = child.parentData; |
| context.paintChild(child, childParentData.position + offset); |
| } |
| } |