| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'dart:async'; |
| import 'dart:developer' as developer; |
| import 'dart:js_interop'; |
| |
| import 'package:ui/src/engine.dart'; |
| import 'package:ui/ui.dart' as ui; |
| import 'package:ui/ui_web/src/ui_web.dart' as ui_web; |
| import 'package:web_test_fonts/web_test_fonts.dart'; |
| |
| /// The mode the app is running in. |
| /// Keep these in sync with the same constants on the framework-side under foundation/constants.dart. |
| const bool kReleaseMode = |
| bool.fromEnvironment('dart.vm.product'); |
| /// A constant that is true if the application was compiled in profile mode. |
| const bool kProfileMode = |
| bool.fromEnvironment('dart.vm.profile'); |
| /// A constant that is true if the application was compiled in debug mode. |
| const bool kDebugMode = !kReleaseMode && !kProfileMode; |
| /// Returns mode of the app is running in as a string. |
| String get buildMode => kReleaseMode |
| ? 'release' |
| : kProfileMode |
| ? 'profile' |
| : 'debug'; |
| |
| /// A benchmark metric that includes frame-related computations prior to |
| /// submitting layer and picture operations to the underlying renderer, such as |
| /// HTML and CanvasKit. During this phase we compute transforms, clips, and |
| /// other information needed for rendering. |
| const String kProfilePrerollFrame = 'preroll_frame'; |
| |
| /// A benchmark metric that includes submitting layer and picture information |
| /// to the renderer. |
| const String kProfileApplyFrame = 'apply_frame'; |
| |
| final List<ui.VoidCallback> _hotRestartListeners = <ui.VoidCallback>[]; |
| |
| /// Requests that [listener] is called just before hot restarting the app. |
| void registerHotRestartListener(ui.VoidCallback listener) { |
| _hotRestartListeners.add(listener); |
| } |
| |
| /// Pretends that hot restart is about to happen. |
| /// |
| /// Useful in tests to check that the engine performs appropriate clean-ups, |
| /// such as removing static DOM listeners, prior to allowing the Dart runtime |
| /// to re-initialize the program. |
| void debugEmulateHotRestart() { |
| // While hot restart listeners are executing, more listeners may be added. To |
| // avoid concurrent modification, the listeners are copies and emptied. If new |
| // listeners are added in the process, the loop will pick them up. |
| while (_hotRestartListeners.isNotEmpty) { |
| final List<ui.VoidCallback> copyOfListeners = _hotRestartListeners.toList(); |
| _hotRestartListeners.clear(); |
| for (final ui.VoidCallback listener in copyOfListeners) { |
| listener(); |
| } |
| } |
| } |
| |
| /// How far along the initialization process the engine is currently is. |
| /// |
| /// The initialization process starts with [none] and proceeds in increasing |
| /// `index` number until [initialized]. |
| enum DebugEngineInitializationState { |
| /// Initialization hasn't started yet. |
| uninitialized, |
| |
| /// The engine is initializing its non-UI services. |
| initializingServices, |
| |
| /// The engine has initialized its non-UI services, but hasn't started |
| /// initializing the UI. |
| initializedServices, |
| |
| /// The engine started attaching UI surfaces to the web page. |
| initializingUi, |
| |
| /// The engine has fully completed initialization. |
| /// |
| /// At this point the framework can start using the engine for I/O, rendering, |
| /// etc. |
| /// |
| /// This is the final state of the engine. |
| initialized, |
| } |
| |
| /// The current initialization state of the engine. |
| /// |
| /// See [DebugEngineInitializationState] for possible states. |
| DebugEngineInitializationState get initializationState => _initializationState; |
| DebugEngineInitializationState _initializationState = DebugEngineInitializationState.uninitialized; |
| |
| /// Resets the state back to [DebugEngineInitializationState.uninitialized]. |
| /// |
| /// This is for testing only. |
| void debugResetEngineInitializationState() { |
| _initializationState = DebugEngineInitializationState.uninitialized; |
| } |
| |
| /// Initializes non-UI engine services. |
| /// |
| /// Does not put any UI onto the page. It is therefore safe to call this |
| /// function while the page is showing non-Flutter UI, such as a loading |
| /// indicator, a splash screen, or in an add-to-app scenario where the host page |
| /// is written using a different web framework. |
| /// |
| /// See also: |
| /// |
| /// * [initializeEngineUi], which is typically called after this function, and |
| /// puts UI elements on the page. |
| Future<void> initializeEngineServices({ |
| ui_web.AssetManager? assetManager, |
| JsFlutterConfiguration? jsConfiguration |
| }) async { |
| if (_initializationState != DebugEngineInitializationState.uninitialized) { |
| assert(() { |
| throw StateError( |
| 'Invalid engine initialization state. `initializeEngineServices` was ' |
| 'called, but the engine has already started initialization and is ' |
| 'currently in state "$_initializationState".' |
| ); |
| }()); |
| return; |
| } |
| _initializationState = DebugEngineInitializationState.initializingServices; |
| |
| // Store `jsConfiguration` so user settings are available to the engine. |
| configuration.setUserConfiguration(jsConfiguration); |
| |
| // Called by the Web runtime just before hot restarting the app. |
| // |
| // This extension cleans up resources that are registered with browser's |
| // global singletons that Dart compiler is unable to clean-up automatically. |
| // |
| // This extension does not need to clean-up Dart statics. Those are cleaned |
| // up by the compiler. |
| developer.registerExtension('ext.flutter.disassemble', (_, __) { |
| for (final ui.VoidCallback listener in _hotRestartListeners) { |
| listener(); |
| } |
| return Future<developer.ServiceExtensionResponse>.value( |
| developer.ServiceExtensionResponse.result('OK')); |
| }); |
| |
| if (Profiler.isBenchmarkMode) { |
| Profiler.ensureInitialized(); |
| } |
| |
| bool waitingForAnimation = false; |
| scheduleFrameCallback = () { |
| // We're asked to schedule a frame and call `frameHandler` when the frame |
| // fires. |
| if (!waitingForAnimation) { |
| waitingForAnimation = true; |
| domWindow.requestAnimationFrame((JSNumber highResTime) { |
| FrameTimingRecorder.recordCurrentFrameVsync(); |
| |
| // In Flutter terminology "building a frame" consists of "beginning |
| // frame" and "drawing frame". |
| // |
| // We do not call `recordBuildFinish` from here because |
| // part of the rasterization process, particularly in the HTML |
| // renderer, takes place in the `SceneBuilder.build()`. |
| FrameTimingRecorder.recordCurrentFrameBuildStart(); |
| |
| // Reset immediately, because `frameHandler` can schedule more frames. |
| waitingForAnimation = false; |
| |
| // We have to convert high-resolution time to `int` so we can construct |
| // a `Duration` out of it. However, high-res time is supplied in |
| // milliseconds as a double value, with sub-millisecond information |
| // hidden in the fraction. So we first multiply it by 1000 to uncover |
| // microsecond precision, and only then convert to `int`. |
| final int highResTimeMicroseconds = |
| (1000 * highResTime.toDartDouble).toInt(); |
| |
| if (EnginePlatformDispatcher.instance.onBeginFrame != null) { |
| EnginePlatformDispatcher.instance.invokeOnBeginFrame( |
| Duration(microseconds: highResTimeMicroseconds)); |
| } |
| |
| if (EnginePlatformDispatcher.instance.onDrawFrame != null) { |
| // TODO(yjbanov): technically Flutter flushes microtasks between |
| // onBeginFrame and onDrawFrame. We don't, which hasn't |
| // been an issue yet, but eventually we'll have to |
| // implement it properly. (Also see the to-do in |
| // `EnginePlatformDispatcher.scheduleWarmUpFrame`). |
| EnginePlatformDispatcher.instance.invokeOnDrawFrame(); |
| } |
| }); |
| } |
| }; |
| |
| assetManager ??= ui_web.AssetManager(assetBase: configuration.assetBase); |
| _setAssetManager(assetManager); |
| |
| Future<void> initializeRendererCallback () async => renderer.initialize(); |
| await Future.wait<void>(<Future<void>>[initializeRendererCallback(), _downloadAssetFonts()]); |
| _initializationState = DebugEngineInitializationState.initializedServices; |
| } |
| |
| /// Initializes the UI surfaces for the Flutter framework to render to. |
| /// |
| /// Must be called after [initializeEngineServices]. |
| /// |
| /// This function will start altering the HTML structure of the page. If used |
| /// in an add-to-app scenario, the host page is expected to prepare for Flutter |
| /// UI appearing on screen prior to calling this function. |
| Future<void> initializeEngineUi() async { |
| if (_initializationState != DebugEngineInitializationState.initializedServices) { |
| assert(() { |
| throw StateError( |
| 'Invalid engine initialization state. `initializeEngineUi` was ' |
| 'called while the engine initialization state was ' |
| '"$_initializationState". `initializeEngineUi` can only be called ' |
| 'when the engine is in state ' |
| '"${DebugEngineInitializationState.initializedServices}".' |
| ); |
| }()); |
| return; |
| } |
| _initializationState = DebugEngineInitializationState.initializingUi; |
| |
| RawKeyboard.initialize(onMacOs: operatingSystem == OperatingSystem.macOs); |
| KeyboardBinding.initInstance(); |
| |
| if (!configuration.multiViewEnabled) { |
| final EngineFlutterWindow implicitView = |
| ensureImplicitViewInitialized(hostElement: configuration.hostElement); |
| if (renderer is HtmlRenderer) { |
| ensureResourceManagerInitialized(implicitView); |
| } |
| } |
| _initializationState = DebugEngineInitializationState.initialized; |
| } |
| |
| ui_web.AssetManager get engineAssetManager => _debugAssetManager ?? _assetManager!; |
| ui_web.AssetManager? _assetManager; |
| ui_web.AssetManager? _debugAssetManager; |
| |
| set debugOnlyAssetManager(ui_web.AssetManager? manager) => _debugAssetManager = manager; |
| |
| void _setAssetManager(ui_web.AssetManager assetManager) { |
| if (assetManager == _assetManager) { |
| return; |
| } |
| |
| _assetManager = assetManager; |
| } |
| |
| Future<void> _downloadAssetFonts() async { |
| renderer.fontCollection.clear(); |
| |
| if (ui_web.debugEmulateFlutterTesterEnvironment) { |
| // Load the embedded test font before loading fonts from the assets so that |
| // the embedded test font is the default (first) font. |
| await renderer.fontCollection.loadFontFromList( |
| EmbeddedTestFont.flutterTest.data, |
| fontFamily: EmbeddedTestFont.flutterTest.fontFamily |
| ); |
| } |
| |
| if (_debugAssetManager != null || _assetManager != null) { |
| await renderer.fontCollection.loadAssetFonts(await fetchFontManifest(ui_web.assetManager)); |
| } |
| } |
| |
| /// Whether to disable the font fallback system. |
| /// |
| /// We need to disable font fallbacks for some framework tests because |
| /// Flutter error messages may contain an arrow symbol which is not |
| /// covered by ASCII fonts. This causes us to try to download the |
| /// Noto Sans Symbols font, which kicks off a `Timer` which doesn't |
| /// complete before the Widget tree is disposed (this is by design). |
| bool get debugDisableFontFallbacks => _debugDisableFontFallbacks; |
| set debugDisableFontFallbacks(bool value) { |
| _debugDisableFontFallbacks = value; |
| } |
| bool _debugDisableFontFallbacks = false; |