| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/compiler/source_options.h" |
| #include "impeller/compiler/switches.h" |
| #include "impeller/shader_bundle/shader_bundle_flatbuffers.h" |
| |
| namespace impeller { |
| namespace compiler { |
| |
| /// @brief Parse a shader bundle configuration from a given JSON string. |
| /// |
| /// @note Exposed only for testing purposes. Use `GenerateShaderBundle` |
| /// directly. |
| std::optional<ShaderBundleConfig> ParseShaderBundleConfig( |
| const std::string& bundle_config_json, |
| std::ostream& error_stream); |
| |
| /// @brief Parses the JSON shader bundle configuration and invokes the |
| /// compiler multiple times to produce a shader bundle flatbuffer. |
| /// |
| /// @note Exposed only for testing purposes. Use `GenerateShaderBundle` |
| /// directly. |
| std::optional<fb::shaderbundle::ShaderBundleT> GenerateShaderBundleFlatbuffer( |
| const std::string& bundle_config_json, |
| const SourceOptions& options); |
| |
| /// @brief Parses the JSON shader bundle configuration and invokes the |
| /// compiler multiple times to produce a shader bundle flatbuffer, which |
| /// is then output to the `sl` file. |
| bool GenerateShaderBundle(Switches& switches); |
| |
| } // namespace compiler |
| } // namespace impeller |