| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "sweep_gradient_contents.h" |
| |
| #include "flutter/fml/logging.h" |
| #include "impeller/entity/contents/clip_contents.h" |
| #include "impeller/entity/contents/content_context.h" |
| #include "impeller/entity/contents/gradient_generator.h" |
| #include "impeller/entity/entity.h" |
| #include "impeller/geometry/gradient.h" |
| #include "impeller/renderer/render_pass.h" |
| |
| namespace impeller { |
| |
| SweepGradientContents::SweepGradientContents() = default; |
| |
| SweepGradientContents::~SweepGradientContents() = default; |
| |
| void SweepGradientContents::SetCenterAndAngles(Point center, |
| Degrees start_angle, |
| Degrees end_angle) { |
| center_ = center; |
| Scalar t0 = start_angle.degrees / 360; |
| Scalar t1 = end_angle.degrees / 360; |
| FML_DCHECK(t0 < t1); |
| bias_ = -t0; |
| scale_ = 1 / (t1 - t0); |
| } |
| |
| void SweepGradientContents::SetColors(std::vector<Color> colors) { |
| colors_ = std::move(colors); |
| } |
| |
| void SweepGradientContents::SetStops(std::vector<Scalar> stops) { |
| stops_ = std::move(stops); |
| } |
| |
| void SweepGradientContents::SetTileMode(Entity::TileMode tile_mode) { |
| tile_mode_ = tile_mode; |
| } |
| |
| const std::vector<Color>& SweepGradientContents::GetColors() const { |
| return colors_; |
| } |
| |
| const std::vector<Scalar>& SweepGradientContents::GetStops() const { |
| return stops_; |
| } |
| |
| bool SweepGradientContents::IsOpaque() const { |
| if (GetOpacityFactor() < 1 || tile_mode_ == Entity::TileMode::kDecal) { |
| return false; |
| } |
| for (auto color : colors_) { |
| if (!color.IsOpaque()) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool SweepGradientContents::Render(const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) const { |
| if (renderer.GetDeviceCapabilities().SupportsSSBO()) { |
| return RenderSSBO(renderer, entity, pass); |
| } |
| return RenderTexture(renderer, entity, pass); |
| } |
| |
| bool SweepGradientContents::RenderSSBO(const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) const { |
| using VS = SweepGradientSSBOFillPipeline::VertexShader; |
| using FS = SweepGradientSSBOFillPipeline::FragmentShader; |
| |
| FS::FragInfo frag_info; |
| frag_info.center = center_; |
| frag_info.bias = bias_; |
| frag_info.scale = scale_; |
| frag_info.tile_mode = static_cast<Scalar>(tile_mode_); |
| frag_info.decal_border_color = decal_border_color_; |
| frag_info.alpha = GetOpacityFactor(); |
| |
| auto& host_buffer = renderer.GetTransientsBuffer(); |
| auto colors = CreateGradientColors(colors_, stops_); |
| |
| frag_info.colors_length = colors.size(); |
| auto color_buffer = |
| host_buffer.Emplace(colors.data(), colors.size() * sizeof(StopData), |
| DefaultUniformAlignment()); |
| |
| VS::FrameInfo frame_info; |
| frame_info.mvp = pass.GetOrthographicTransform() * entity.GetTransform(); |
| frame_info.matrix = GetInverseEffectTransform(); |
| |
| auto geometry_result = |
| GetGeometry()->GetPositionBuffer(renderer, entity, pass); |
| |
| auto options = OptionsFromPassAndEntity(pass, entity); |
| if (geometry_result.prevent_overdraw) { |
| options.stencil_compare = CompareFunction::kEqual; |
| options.stencil_operation = StencilOperation::kIncrementClamp; |
| } |
| options.primitive_type = geometry_result.type; |
| |
| pass.SetCommandLabel("SweepGradientSSBOFill"); |
| pass.SetStencilReference(entity.GetClipDepth()); |
| pass.SetPipeline(renderer.GetSweepGradientSSBOFillPipeline(options)); |
| pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer)); |
| FS::BindFragInfo(pass, |
| renderer.GetTransientsBuffer().EmplaceUniform(frag_info)); |
| FS::BindColorData(pass, color_buffer); |
| VS::BindFrameInfo(pass, |
| renderer.GetTransientsBuffer().EmplaceUniform(frame_info)); |
| |
| if (!pass.Draw().ok()) { |
| return false; |
| } |
| |
| if (geometry_result.prevent_overdraw) { |
| auto restore = ClipRestoreContents(); |
| restore.SetRestoreCoverage(GetCoverage(entity)); |
| return restore.Render(renderer, entity, pass); |
| } |
| return true; |
| } |
| |
| bool SweepGradientContents::RenderTexture(const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) const { |
| using VS = SweepGradientFillPipeline::VertexShader; |
| using FS = SweepGradientFillPipeline::FragmentShader; |
| |
| auto gradient_data = CreateGradientBuffer(colors_, stops_); |
| auto gradient_texture = |
| CreateGradientTexture(gradient_data, renderer.GetContext()); |
| if (gradient_texture == nullptr) { |
| return false; |
| } |
| |
| FS::FragInfo frag_info; |
| frag_info.center = center_; |
| frag_info.bias = bias_; |
| frag_info.scale = scale_; |
| frag_info.texture_sampler_y_coord_scale = gradient_texture->GetYCoordScale(); |
| frag_info.tile_mode = static_cast<Scalar>(tile_mode_); |
| frag_info.decal_border_color = decal_border_color_; |
| frag_info.alpha = GetOpacityFactor(); |
| frag_info.half_texel = Vector2(0.5 / gradient_texture->GetSize().width, |
| 0.5 / gradient_texture->GetSize().height); |
| |
| auto geometry_result = |
| GetGeometry()->GetPositionBuffer(renderer, entity, pass); |
| |
| VS::FrameInfo frame_info; |
| frame_info.mvp = geometry_result.transform; |
| frame_info.matrix = GetInverseEffectTransform(); |
| |
| auto options = OptionsFromPassAndEntity(pass, entity); |
| if (geometry_result.prevent_overdraw) { |
| options.stencil_compare = CompareFunction::kEqual; |
| options.stencil_operation = StencilOperation::kIncrementClamp; |
| } |
| options.primitive_type = geometry_result.type; |
| |
| SamplerDescriptor sampler_desc; |
| sampler_desc.min_filter = MinMagFilter::kLinear; |
| sampler_desc.mag_filter = MinMagFilter::kLinear; |
| |
| pass.SetCommandLabel("SweepGradientFill"); |
| pass.SetStencilReference(entity.GetClipDepth()); |
| pass.SetPipeline(renderer.GetSweepGradientFillPipeline(options)); |
| pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer)); |
| |
| FS::BindFragInfo(pass, |
| renderer.GetTransientsBuffer().EmplaceUniform(frag_info)); |
| VS::BindFrameInfo(pass, |
| renderer.GetTransientsBuffer().EmplaceUniform(frame_info)); |
| FS::BindTextureSampler( |
| pass, gradient_texture, |
| renderer.GetContext()->GetSamplerLibrary()->GetSampler(sampler_desc)); |
| |
| if (!pass.Draw().ok()) { |
| return false; |
| } |
| |
| if (geometry_result.prevent_overdraw) { |
| auto restore = ClipRestoreContents(); |
| restore.SetRestoreCoverage(GetCoverage(entity)); |
| return restore.Render(renderer, entity, pass); |
| } |
| return true; |
| } |
| |
| bool SweepGradientContents::ApplyColorFilter( |
| const ColorFilterProc& color_filter_proc) { |
| for (Color& color : colors_) { |
| color = color_filter_proc(color); |
| } |
| decal_border_color_ = color_filter_proc(decal_border_color_); |
| return true; |
| } |
| |
| } // namespace impeller |