| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/renderer/command.h" |
| |
| #include <utility> |
| |
| #include "impeller/base/validation.h" |
| #include "impeller/core/formats.h" |
| #include "impeller/renderer/vertex_descriptor.h" |
| |
| namespace impeller { |
| |
| bool Command::BindVertices(VertexBuffer buffer) { |
| if (buffer.index_type == IndexType::kUnknown) { |
| VALIDATION_LOG << "Cannot bind vertex buffer with an unknown index type."; |
| return false; |
| } |
| |
| vertex_buffer = std::move(buffer); |
| return true; |
| } |
| |
| bool Command::BindResource(ShaderStage stage, |
| const ShaderUniformSlot& slot, |
| const ShaderMetadata& metadata, |
| BufferView view) { |
| return DoBindResource(stage, slot, &metadata, std::move(view)); |
| } |
| |
| bool Command::BindResource( |
| ShaderStage stage, |
| const ShaderUniformSlot& slot, |
| const std::shared_ptr<const ShaderMetadata>& metadata, |
| BufferView view) { |
| return DoBindResource(stage, slot, metadata, std::move(view)); |
| } |
| |
| template <class T> |
| bool Command::DoBindResource(ShaderStage stage, |
| const ShaderUniformSlot& slot, |
| const T metadata, |
| BufferView view) { |
| FML_DCHECK(slot.ext_res_0 != VertexDescriptor::kReservedVertexBufferIndex); |
| if (!view) { |
| return false; |
| } |
| |
| switch (stage) { |
| case ShaderStage::kVertex: |
| vertex_bindings.buffers.emplace_back(BufferAndUniformSlot{ |
| .slot = slot, .view = BufferResource(metadata, std::move(view))}); |
| return true; |
| case ShaderStage::kFragment: |
| fragment_bindings.buffers.emplace_back(BufferAndUniformSlot{ |
| .slot = slot, .view = BufferResource(metadata, std::move(view))}); |
| return true; |
| case ShaderStage::kCompute: |
| VALIDATION_LOG << "Use ComputeCommands for compute shader stages."; |
| case ShaderStage::kUnknown: |
| return false; |
| } |
| |
| return false; |
| } |
| |
| bool Command::BindResource(ShaderStage stage, |
| const SampledImageSlot& slot, |
| const ShaderMetadata& metadata, |
| std::shared_ptr<const Texture> texture, |
| std::shared_ptr<const Sampler> sampler) { |
| if (!sampler || !sampler->IsValid()) { |
| return false; |
| } |
| if (!texture || !texture->IsValid()) { |
| return false; |
| } |
| |
| switch (stage) { |
| case ShaderStage::kVertex: |
| vertex_bindings.sampled_images.emplace_back(TextureAndSampler{ |
| .slot = slot, |
| .texture = {&metadata, std::move(texture)}, |
| .sampler = std::move(sampler), |
| }); |
| return true; |
| case ShaderStage::kFragment: |
| fragment_bindings.sampled_images.emplace_back(TextureAndSampler{ |
| .slot = slot, |
| .texture = {&metadata, std::move(texture)}, |
| .sampler = std::move(sampler), |
| }); |
| return true; |
| case ShaderStage::kCompute: |
| VALIDATION_LOG << "Use ComputeCommands for compute shader stages."; |
| case ShaderStage::kUnknown: |
| return false; |
| } |
| |
| return false; |
| } |
| |
| } // namespace impeller |