| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/shell/platform/windows/angle_surface_manager.h" |
| |
| #include <vector> |
| |
| #include "flutter/fml/logging.h" |
| |
| // Logs an EGL error to stderr. This automatically calls eglGetError() |
| // and logs the error code. |
| static void LogEglError(std::string message) { |
| EGLint error = eglGetError(); |
| FML_LOG(ERROR) << "EGL: " << message; |
| FML_LOG(ERROR) << "EGL: eglGetError returned " << error; |
| } |
| |
| namespace flutter { |
| |
| int AngleSurfaceManager::instance_count_ = 0; |
| |
| std::unique_ptr<AngleSurfaceManager> AngleSurfaceManager::Create() { |
| std::unique_ptr<AngleSurfaceManager> manager; |
| manager.reset(new AngleSurfaceManager()); |
| if (!manager->initialize_succeeded_) { |
| return nullptr; |
| } |
| return std::move(manager); |
| } |
| |
| AngleSurfaceManager::AngleSurfaceManager() |
| : egl_config_(nullptr), |
| egl_display_(EGL_NO_DISPLAY), |
| egl_context_(EGL_NO_CONTEXT) { |
| initialize_succeeded_ = Initialize(); |
| ++instance_count_; |
| } |
| |
| AngleSurfaceManager::~AngleSurfaceManager() { |
| CleanUp(); |
| --instance_count_; |
| } |
| |
| bool AngleSurfaceManager::InitializeEGL( |
| PFNEGLGETPLATFORMDISPLAYEXTPROC egl_get_platform_display_EXT, |
| const EGLint* config, |
| bool should_log) { |
| egl_display_ = egl_get_platform_display_EXT(EGL_PLATFORM_ANGLE_ANGLE, |
| EGL_DEFAULT_DISPLAY, config); |
| |
| if (egl_display_ == EGL_NO_DISPLAY) { |
| if (should_log) { |
| LogEglError("Failed to get a compatible EGLdisplay"); |
| } |
| return false; |
| } |
| |
| if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) { |
| if (should_log) { |
| LogEglError("Failed to initialize EGL via ANGLE"); |
| } |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool AngleSurfaceManager::Initialize() { |
| // TODO(dnfield): Enable MSAA here, see similar code in android_context_gl.cc |
| // Will need to plumb in argument from project bundle for sampling rate. |
| // https://github.com/flutter/flutter/issues/100392 |
| const EGLint config_attributes[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, |
| EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, |
| EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8, |
| EGL_NONE}; |
| |
| const EGLint display_context_attributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, |
| EGL_NONE}; |
| |
| // These are preferred display attributes and request ANGLE's D3D11 |
| // renderer. eglInitialize will only succeed with these attributes if the |
| // hardware supports D3D11 Feature Level 10_0+. |
| const EGLint d3d11_display_attributes[] = { |
| EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
| EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, |
| |
| // EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that will |
| // enable ANGLE to automatically call the IDXGIDevice3::Trim method on |
| // behalf of the application when it gets suspended. |
| EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, |
| EGL_TRUE, |
| |
| // This extension allows angle to render directly on a D3D swapchain |
| // in the correct orientation on D3D11. |
| EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE, |
| EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE, |
| |
| EGL_NONE, |
| }; |
| |
| // These are used to request ANGLE's D3D11 renderer, with D3D11 Feature |
| // Level 9_3. |
| const EGLint d3d11_fl_9_3_display_attributes[] = { |
| EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
| EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, |
| EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, |
| 9, |
| EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, |
| 3, |
| EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, |
| EGL_TRUE, |
| EGL_NONE, |
| }; |
| |
| // These attributes request D3D11 WARP (software rendering fallback) in case |
| // hardware-backed D3D11 is unavailable. |
| const EGLint d3d11_warp_display_attributes[] = { |
| EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
| EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, |
| EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, |
| EGL_TRUE, |
| EGL_NONE, |
| }; |
| |
| std::vector<const EGLint*> display_attributes_configs = { |
| d3d11_display_attributes, |
| d3d11_fl_9_3_display_attributes, |
| d3d11_warp_display_attributes, |
| }; |
| |
| PFNEGLGETPLATFORMDISPLAYEXTPROC egl_get_platform_display_EXT = |
| reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>( |
| eglGetProcAddress("eglGetPlatformDisplayEXT")); |
| if (!egl_get_platform_display_EXT) { |
| LogEglError("eglGetPlatformDisplayEXT not available"); |
| return false; |
| } |
| |
| // Attempt to initialize ANGLE's renderer in order of: D3D11, D3D11 Feature |
| // Level 9_3 and finally D3D11 WARP. |
| for (auto config : display_attributes_configs) { |
| bool should_log = (config == display_attributes_configs.back()); |
| if (InitializeEGL(egl_get_platform_display_EXT, config, should_log)) { |
| break; |
| } |
| } |
| |
| EGLint numConfigs = 0; |
| if ((eglChooseConfig(egl_display_, config_attributes, &egl_config_, 1, |
| &numConfigs) == EGL_FALSE) || |
| (numConfigs == 0)) { |
| LogEglError("Failed to choose first context"); |
| return false; |
| } |
| |
| egl_context_ = eglCreateContext(egl_display_, egl_config_, EGL_NO_CONTEXT, |
| display_context_attributes); |
| if (egl_context_ == EGL_NO_CONTEXT) { |
| LogEglError("Failed to create EGL context"); |
| return false; |
| } |
| |
| egl_resource_context_ = eglCreateContext( |
| egl_display_, egl_config_, egl_context_, display_context_attributes); |
| |
| if (egl_resource_context_ == EGL_NO_CONTEXT) { |
| LogEglError("Failed to create EGL resource context"); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void AngleSurfaceManager::CleanUp() { |
| EGLBoolean result = EGL_FALSE; |
| |
| // Needs to be reset before destroying the EGLContext. |
| resolved_device_.Reset(); |
| |
| if (egl_display_ != EGL_NO_DISPLAY && egl_context_ != EGL_NO_CONTEXT) { |
| result = eglDestroyContext(egl_display_, egl_context_); |
| egl_context_ = EGL_NO_CONTEXT; |
| |
| if (result == EGL_FALSE) { |
| LogEglError("Failed to destroy context"); |
| } |
| } |
| |
| if (egl_display_ != EGL_NO_DISPLAY && |
| egl_resource_context_ != EGL_NO_CONTEXT) { |
| result = eglDestroyContext(egl_display_, egl_resource_context_); |
| egl_resource_context_ = EGL_NO_CONTEXT; |
| |
| if (result == EGL_FALSE) { |
| LogEglError("Failed to destroy resource context"); |
| } |
| } |
| |
| if (egl_display_ != EGL_NO_DISPLAY) { |
| // Display is reused between instances so only terminate display |
| // if destroying last instance |
| if (instance_count_ == 1) { |
| eglTerminate(egl_display_); |
| } |
| egl_display_ = EGL_NO_DISPLAY; |
| } |
| } |
| |
| bool AngleSurfaceManager::CreateSurface(WindowsRenderTarget* render_target, |
| EGLint width, |
| EGLint height) { |
| if (!render_target || !initialize_succeeded_) { |
| return false; |
| } |
| |
| EGLSurface surface = EGL_NO_SURFACE; |
| |
| const EGLint surfaceAttributes[] = { |
| EGL_FIXED_SIZE_ANGLE, EGL_TRUE, EGL_WIDTH, width, |
| EGL_HEIGHT, height, EGL_NONE}; |
| |
| surface = eglCreateWindowSurface( |
| egl_display_, egl_config_, |
| static_cast<EGLNativeWindowType>(std::get<HWND>(*render_target)), |
| surfaceAttributes); |
| if (surface == EGL_NO_SURFACE) { |
| LogEglError("Surface creation failed."); |
| } |
| |
| surface_width_ = width; |
| surface_height_ = height; |
| render_surface_ = surface; |
| return true; |
| } |
| |
| void AngleSurfaceManager::ResizeSurface(WindowsRenderTarget* render_target, |
| EGLint width, |
| EGLint height) { |
| EGLint existing_width, existing_height; |
| GetSurfaceDimensions(&existing_width, &existing_height); |
| if (width != existing_width || height != existing_height) { |
| surface_width_ = width; |
| surface_height_ = height; |
| |
| ClearContext(); |
| DestroySurface(); |
| if (!CreateSurface(render_target, width, height)) { |
| FML_LOG(ERROR) |
| << "AngleSurfaceManager::ResizeSurface failed to create surface"; |
| } |
| } |
| } |
| |
| void AngleSurfaceManager::GetSurfaceDimensions(EGLint* width, EGLint* height) { |
| if (render_surface_ == EGL_NO_SURFACE || !initialize_succeeded_) { |
| *width = 0; |
| *height = 0; |
| return; |
| } |
| |
| // Can't use eglQuerySurface here; Because we're not using |
| // EGL_FIXED_SIZE_ANGLE flag anymore, Angle may resize the surface before |
| // Flutter asks it to, which breaks resize redraw synchronization |
| *width = surface_width_; |
| *height = surface_height_; |
| } |
| |
| void AngleSurfaceManager::DestroySurface() { |
| if (egl_display_ != EGL_NO_DISPLAY && render_surface_ != EGL_NO_SURFACE) { |
| eglDestroySurface(egl_display_, render_surface_); |
| } |
| render_surface_ = EGL_NO_SURFACE; |
| } |
| |
| bool AngleSurfaceManager::MakeCurrent() { |
| return (eglMakeCurrent(egl_display_, render_surface_, render_surface_, |
| egl_context_) == EGL_TRUE); |
| } |
| |
| bool AngleSurfaceManager::ClearContext() { |
| return (eglMakeCurrent(egl_display_, nullptr, nullptr, egl_context_) == |
| EGL_TRUE); |
| } |
| |
| bool AngleSurfaceManager::MakeResourceCurrent() { |
| return (eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| egl_resource_context_) == EGL_TRUE); |
| } |
| |
| EGLBoolean AngleSurfaceManager::SwapBuffers() { |
| return (eglSwapBuffers(egl_display_, render_surface_)); |
| } |
| |
| EGLSurface AngleSurfaceManager::CreateSurfaceFromHandle( |
| EGLenum handle_type, |
| EGLClientBuffer handle, |
| const EGLint* attributes) const { |
| return eglCreatePbufferFromClientBuffer(egl_display_, handle_type, handle, |
| egl_config_, attributes); |
| } |
| |
| bool AngleSurfaceManager::GetDevice(ID3D11Device** device) { |
| if (!resolved_device_) { |
| PFNEGLQUERYDISPLAYATTRIBEXTPROC egl_query_display_attrib_EXT = |
| reinterpret_cast<PFNEGLQUERYDISPLAYATTRIBEXTPROC>( |
| eglGetProcAddress("eglQueryDisplayAttribEXT")); |
| |
| PFNEGLQUERYDEVICEATTRIBEXTPROC egl_query_device_attrib_EXT = |
| reinterpret_cast<PFNEGLQUERYDEVICEATTRIBEXTPROC>( |
| eglGetProcAddress("eglQueryDeviceAttribEXT")); |
| |
| if (!egl_query_display_attrib_EXT || !egl_query_device_attrib_EXT) { |
| return false; |
| } |
| |
| EGLAttrib egl_device = 0; |
| EGLAttrib angle_device = 0; |
| if (egl_query_display_attrib_EXT(egl_display_, EGL_DEVICE_EXT, |
| &egl_device) == EGL_TRUE) { |
| if (egl_query_device_attrib_EXT( |
| reinterpret_cast<EGLDeviceEXT>(egl_device), |
| EGL_D3D11_DEVICE_ANGLE, &angle_device) == EGL_TRUE) { |
| resolved_device_ = reinterpret_cast<ID3D11Device*>(angle_device); |
| } |
| } |
| } |
| |
| resolved_device_.CopyTo(device); |
| return (resolved_device_ != nullptr); |
| } |
| |
| } // namespace flutter |