| // Copyright 2013 The Flutter Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef FLUTTER_LIB_UI_PAINTING_FRAGMENT_PROGRAM_H_ | 
 | #define FLUTTER_LIB_UI_PAINTING_FRAGMENT_PROGRAM_H_ | 
 |  | 
 | #include "flutter/display_list/effects/dl_runtime_effect.h" | 
 | #include "flutter/lib/ui/dart_wrapper.h" | 
 | #include "flutter/lib/ui/painting/shader.h" | 
 |  | 
 | #include "third_party/tonic/dart_library_natives.h" | 
 | #include "third_party/tonic/typed_data/typed_list.h" | 
 |  | 
 | #include <memory> | 
 | #include <string> | 
 | #include <vector> | 
 |  | 
 | namespace flutter { | 
 |  | 
 | class FragmentShader; | 
 |  | 
 | class FragmentProgram : public RefCountedDartWrappable<FragmentProgram> { | 
 |   DEFINE_WRAPPERTYPEINFO(); | 
 |   FML_FRIEND_MAKE_REF_COUNTED(FragmentProgram); | 
 |  | 
 |  public: | 
 |   ~FragmentProgram() override; | 
 |   static void Create(Dart_Handle wrapper); | 
 |  | 
 |   std::string initFromAsset(const std::string& asset_name); | 
 |  | 
 |   fml::RefPtr<FragmentShader> shader(Dart_Handle shader, | 
 |                                      Dart_Handle uniforms_handle, | 
 |                                      Dart_Handle samplers); | 
 |  | 
 |   std::shared_ptr<DlColorSource> MakeDlColorSource( | 
 |       std::shared_ptr<std::vector<uint8_t>> float_uniforms, | 
 |       const std::vector<std::shared_ptr<DlColorSource>>& children); | 
 |  | 
 |  private: | 
 |   FragmentProgram(); | 
 |   sk_sp<DlRuntimeEffect> runtime_effect_; | 
 | }; | 
 |  | 
 | }  // namespace flutter | 
 |  | 
 | #endif  // FLUTTER_LIB_UI_PAINTING_FRAGMENT_PROGRAM_H_ |