blob: 5a3ea6d35b78717c43f57b808ce78e09c65b3817 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_context_glfw.h"
#include <GLFW/glfw3.h>
#include "base/command_line.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context_stub.h"
#include "ui/gl/gl_surface_glfw.h"
namespace gfx {
GLContextGlfw::GLContextGlfw(GLShareGroup* share_group)
: GLContextReal(share_group),
surface_(NULL),
context_(NULL),
unbind_fbo_on_makecurrent_(false),
swap_interval_(1) {
}
scoped_refptr<GLContext> GLContext::CreateGLContext(
GLShareGroup* share_group,
GLSurface* compatible_surface,
GpuPreference gpu_preference) {
TRACE_EVENT0("gpu", "GLContext::CreateGLContext");
switch (GetGLImplementation()) {
case kGLImplementationDesktopGL:
case kGLImplementationEGLGLES2: {
scoped_refptr<GLContext> context;
context = new GLContextGlfw(share_group);
if (!context->Initialize(compatible_surface, gpu_preference))
return NULL;
return context;
}
case kGLImplementationMockGL:
return new GLContextStub;
default:
NOTREACHED();
return NULL;
}
}
bool GLContextGlfw::Initialize(
GLSurface* compatible_surface, GpuPreference gpu_preference) {
DCHECK(compatible_surface);
DCHECK(!surface_);
DCHECK(!context_);
surface_ = compatible_surface;
context_ = reinterpret_cast<gfx::AcceleratedWidget>(surface_->GetHandle());
return true;
}
void GLContextGlfw::Destroy() {
if (surface_) {
surface_ = NULL;
}
if (context_) {
context_ = NULL;
}
}
bool GLContextGlfw::MakeCurrent(GLSurface* surface) {
DCHECK(surface_);
if (IsCurrent(surface))
return true;
ScopedReleaseCurrent release_current;
TRACE_EVENT2("gpu", "GLContextEGL::MakeCurrent",
"context", surface_,
"surface", surface);
if (unbind_fbo_on_makecurrent_ && glfwGetCurrentContext() != NULL) {
glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
}
// Make the surface's context current.
glfwMakeContextCurrent(context_);
// Set this as soon as the context is current, since we might call into GL.
SetRealGLApi();
SetCurrent(surface);
if (!InitializeDynamicBindings()) {
return false;
}
if (!surface->OnMakeCurrent(this)) {
LOG(ERROR) << "Could not make current.";
return false;
}
surface->OnSetSwapInterval(swap_interval_);
release_current.Cancel();
return true;
}
void GLContextGlfw::SetUnbindFboOnMakeCurrent() {
unbind_fbo_on_makecurrent_ = true;
}
void GLContextGlfw::ReleaseCurrent(GLSurface* surface) {
if (!IsCurrent(surface))
return;
if (unbind_fbo_on_makecurrent_)
glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
SetCurrent(NULL);
glfwMakeContextCurrent(NULL);
}
bool GLContextGlfw::IsCurrent(GLSurface* surface) {
DCHECK(surface_);
DCHECK(context_);
bool native_context_is_current = context_ == glfwGetCurrentContext();
// If our context is current then our notion of which GLContext is
// current must be correct. On the other hand, third-party code
// using OpenGL might change the current context.
DCHECK(!native_context_is_current || (GetRealCurrent() == this));
if (!native_context_is_current)
return false;
return true;
}
void* GLContextGlfw::GetHandle() {
return (void *)context_;
}
void GLContextGlfw::OnSetSwapInterval(int interval) {
DCHECK(IsCurrent(NULL) && GLSurface::GetCurrent());
glfwSwapInterval(interval);
swap_interval_ = interval;
GLSurface::GetCurrent()->OnSetSwapInterval(interval);
}
std::string GLContextGlfw::GetExtensions() {
return GLContext::GetExtensions();
}
bool GLContextGlfw::WasAllocatedUsingRobustnessExtension() {
int robust = glfwGetWindowAttrib(context_, GLFW_CONTEXT_ROBUSTNESS);
return (robust != GLFW_NO_ROBUSTNESS);
}
GLContextGlfw::~GLContextGlfw() {
Destroy();
}
#if !defined(OS_ANDROID)
bool GLContextGlfw::GetTotalGpuMemory(size_t* bytes) {
// TODO(dalyj): Unimplemented.
DCHECK(bytes);
*bytes = 0;
return false;
}
#endif
} // namespace gfx