blob: afb5d7a799a52ed8cdbeeadd1828b568966bbeb6 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
precision mediump float;
#include <impeller/color.glsl>
#include <impeller/dithering.glsl>
#include <impeller/gradient.glsl>
#include <impeller/texture.glsl>
#include <impeller/types.glsl>
struct ColorPoint {
vec4 color;
float stop;
};
layout(std140) readonly buffer ColorData {
ColorPoint colors[];
}
color_data;
uniform FragInfo {
highp vec2 center;
float radius;
float tile_mode;
vec4 decal_border_color;
float alpha;
int colors_length;
}
frag_info;
highp in vec2 v_position;
out vec4 frag_color;
void main() {
float len = length(v_position - frag_info.center);
float t = len / frag_info.radius;
vec4 result_color = vec4(0);
if ((t < 0.0 || t > 1.0) && frag_info.tile_mode == kTileModeDecal) {
result_color = frag_info.decal_border_color;
} else {
t = IPFloatTile(t, frag_info.tile_mode);
for (int i = 1; i < frag_info.colors_length; i++) {
ColorPoint prev_point = color_data.colors[i - 1];
ColorPoint current_point = color_data.colors[i];
if (t >= prev_point.stop && t <= current_point.stop) {
float delta = (current_point.stop - prev_point.stop);
if (delta < 0.001) {
result_color = current_point.color;
} else {
float ratio = (t - prev_point.stop) / delta;
result_color = mix(prev_point.color, current_point.color, ratio);
}
break;
}
}
}
frag_color = IPPremultiply(result_color) * frag_info.alpha;
frag_color = IPOrderedDither8x8(frag_color, v_position);
}