| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <impeller/conversions.glsl> |
| #include <impeller/types.glsl> |
| |
| uniform FrameInfo { |
| mat4 mvp; |
| float texture_sampler_y_coord_scale; |
| float16_t alpha; |
| } |
| frame_info; |
| |
| in vec2 position; |
| in vec2 texture_coords; |
| |
| out vec2 v_texture_coords; |
| IMPELLER_MAYBE_FLAT out float16_t v_alpha; |
| |
| void main() { |
| gl_Position = frame_info.mvp * vec4(position, 0.0, 1.0); |
| v_alpha = frame_info.alpha; |
| v_texture_coords = |
| IPRemapCoords(texture_coords, frame_info.texture_sampler_y_coord_scale); |
| } |