| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include "flutter/fml/macros.h" |
| #include "impeller/base/backend_cast.h" |
| #include "impeller/renderer/backend/vulkan/device_holder.h" |
| #include "impeller/renderer/backend/vulkan/shader_function_vk.h" |
| #include "impeller/renderer/backend/vulkan/vk.h" |
| #include "impeller/renderer/shader_function.h" |
| |
| namespace impeller { |
| |
| class ShaderFunctionVK final |
| : public ShaderFunction, |
| public BackendCast<ShaderFunctionVK, ShaderFunction> { |
| public: |
| // |ShaderFunction| |
| ~ShaderFunctionVK() override; |
| |
| const vk::ShaderModule& GetModule() const; |
| |
| private: |
| friend class ShaderLibraryVK; |
| |
| vk::UniqueShaderModule module_; |
| std::weak_ptr<DeviceHolder> device_holder_; |
| |
| ShaderFunctionVK(const std::weak_ptr<DeviceHolder>& device_holder, |
| UniqueID parent_library_id, |
| std::string name, |
| ShaderStage stage, |
| vk::UniqueShaderModule module); |
| |
| ShaderFunctionVK(const ShaderFunctionVK&) = delete; |
| |
| ShaderFunctionVK& operator=(const ShaderFunctionVK&) = delete; |
| }; |
| |
| } // namespace impeller |