blob: bd9dbd30c374e7fe5e495f25d356af5cdf37d33d [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
precision mediump float;
#include <impeller/constants.glsl>
#include <impeller/types.glsl>
uniform f16sampler2D texture_sampler;
uniform FragInfo {
float alpha;
}
frag_info;
in highp vec2 v_texture_coords;
out f16vec4 frag_color;
void main() {
f16vec4 sampled =
texture(texture_sampler, v_texture_coords, float16_t(kDefaultMipBias));
frag_color = sampled * float16_t(frag_info.alpha);
}