blob: 6d03856b4a824d746b61eadb249a4f7b48c7d3a7 [file] [log] [blame]
#version 450
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/blending.glsl>
#include <impeller/color.glsl>
#include <impeller/texture.glsl>
#include <impeller/types.glsl>
#include "blend_select.glsl"
// Warning: if any of the constant values or layouts are changed in this
// file, then the hard-coded constant value in
// impeller/renderer/backend/vulkan/binding_helpers_vk.cc
layout(constant_id = 0) const float blend_type = 0;
layout(constant_id = 1) const float supports_decal = 1;
layout(input_attachment_index = 0) uniform subpassInputMS uSub;
vec4 ReadDestination() {
return (subpassLoad(uSub, 0) + subpassLoad(uSub, 1) + subpassLoad(uSub, 2) +
subpassLoad(uSub, 3)) /
vec4(4.0);
}
uniform sampler2D texture_sampler_src;
uniform FragInfo {
float16_t src_input_alpha;
}
frag_info;
in vec2 v_src_texture_coords;
out vec4 frag_color;
vec4 Sample(sampler2D texture_sampler, vec2 texture_coords) {
if (supports_decal > 1) {
return texture(texture_sampler, texture_coords);
}
return IPSampleDecal(texture_sampler, texture_coords);
}
void main() {
f16vec4 dst = IPHalfUnpremultiply(f16vec4(ReadDestination()));
f16vec4 src = IPHalfUnpremultiply(
f16vec4(Sample(texture_sampler_src, // sampler
v_src_texture_coords // texture coordinates
)));
src.a *= frag_info.src_input_alpha;
f16vec3 blend_result = AdvancedBlend(dst.rgb, src.rgb, int(blend_type));
frag_color = IPApplyBlendedColor(dst, src, blend_result);
}