| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_LIB_UI_PAINTING_FRAGMENT_PROGRAM_H_ |
| #define FLUTTER_LIB_UI_PAINTING_FRAGMENT_PROGRAM_H_ |
| |
| #include "flutter/display_list/display_list_runtime_effect.h" |
| #include "flutter/lib/ui/dart_wrapper.h" |
| #include "flutter/lib/ui/painting/fragment_shader.h" |
| #include "flutter/lib/ui/painting/shader.h" |
| |
| #include "third_party/tonic/dart_library_natives.h" |
| #include "third_party/tonic/typed_data/typed_list.h" |
| |
| #include <string> |
| #include <vector> |
| |
| namespace flutter { |
| |
| class FragmentShader; |
| |
| class FragmentProgram : public RefCountedDartWrappable<FragmentProgram> { |
| DEFINE_WRAPPERTYPEINFO(); |
| FML_FRIEND_MAKE_REF_COUNTED(FragmentProgram); |
| |
| public: |
| ~FragmentProgram() override; |
| static void Create(Dart_Handle wrapper); |
| |
| std::string initFromAsset(const std::string& asset_name); |
| |
| fml::RefPtr<FragmentShader> shader(Dart_Handle shader, |
| Dart_Handle uniforms_handle, |
| Dart_Handle samplers); |
| |
| std::shared_ptr<DlColorSource> MakeDlColorSource( |
| const sk_sp<SkData>& float_uniforms, |
| const std::vector<std::shared_ptr<DlColorSource>>& children); |
| |
| private: |
| FragmentProgram(); |
| sk_sp<DlRuntimeEffect> runtime_effect_; |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_LIB_UI_PAINTING_FRAGMENT_PROGRAM_H_ |