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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_LIB_UI_PAINTING_FRAGMENT_PROGRAM_H_
#define FLUTTER_LIB_UI_PAINTING_FRAGMENT_PROGRAM_H_
#include "flutter/display_list/display_list_runtime_effect.h"
#include "flutter/lib/ui/dart_wrapper.h"
#include "flutter/lib/ui/painting/fragment_shader.h"
#include "flutter/lib/ui/painting/shader.h"
#include "third_party/tonic/dart_library_natives.h"
#include "third_party/tonic/typed_data/typed_list.h"
#include <string>
#include <vector>
namespace flutter {
class FragmentShader;
class FragmentProgram : public RefCountedDartWrappable<FragmentProgram> {
DEFINE_WRAPPERTYPEINFO();
FML_FRIEND_MAKE_REF_COUNTED(FragmentProgram);
public:
~FragmentProgram() override;
static void Create(Dart_Handle wrapper);
std::string initFromAsset(const std::string& asset_name);
fml::RefPtr<FragmentShader> shader(Dart_Handle shader,
Dart_Handle uniforms_handle,
Dart_Handle samplers);
std::shared_ptr<DlColorSource> MakeDlColorSource(
const sk_sp<SkData>& float_uniforms,
const std::vector<std::shared_ptr<DlColorSource>>& children);
private:
FragmentProgram();
sk_sp<DlRuntimeEffect> runtime_effect_;
};
} // namespace flutter
#endif // FLUTTER_LIB_UI_PAINTING_FRAGMENT_PROGRAM_H_