| # Copyright 2013 The Flutter Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| |
| import("//flutter/impeller/tools/impeller.gni") |
| |
| impeller_shaders("entity_shaders") { |
| name = "entity" |
| |
| shaders = [ |
| "shaders/atlas_fill.frag", |
| "shaders/atlas_fill.vert", |
| "shaders/blending/advanced_blend.vert", |
| "shaders/blending/advanced_blend_color.frag", |
| "shaders/blending/advanced_blend_colorburn.frag", |
| "shaders/blending/advanced_blend_colordodge.frag", |
| "shaders/blending/advanced_blend_darken.frag", |
| "shaders/blending/advanced_blend_difference.frag", |
| "shaders/blending/advanced_blend_exclusion.frag", |
| "shaders/blending/advanced_blend_hardlight.frag", |
| "shaders/blending/advanced_blend_hue.frag", |
| "shaders/blending/advanced_blend_lighten.frag", |
| "shaders/blending/advanced_blend_luminosity.frag", |
| "shaders/blending/advanced_blend_multiply.frag", |
| "shaders/blending/advanced_blend_overlay.frag", |
| "shaders/blending/advanced_blend_saturation.frag", |
| "shaders/blending/advanced_blend_screen.frag", |
| "shaders/blending/advanced_blend_softlight.frag", |
| "shaders/blending/blend.frag", |
| "shaders/blending/blend.vert", |
| "shaders/border_mask_blur.frag", |
| "shaders/border_mask_blur.vert", |
| "shaders/color_matrix_color_filter.frag", |
| "shaders/color_matrix_color_filter.vert", |
| "shaders/gaussian_blur.frag", |
| "shaders/gaussian_blur.vert", |
| "shaders/glyph_atlas.frag", |
| "shaders/glyph_atlas.vert", |
| "shaders/glyph_atlas_sdf.frag", |
| "shaders/glyph_atlas_sdf.vert", |
| "shaders/gradient_fill.vert", |
| "shaders/linear_to_srgb_filter.frag", |
| "shaders/linear_to_srgb_filter.vert", |
| "shaders/linear_gradient_fill.frag", |
| "shaders/morphology_filter.frag", |
| "shaders/morphology_filter.vert", |
| "shaders/radial_gradient_fill.frag", |
| "shaders/rrect_blur.vert", |
| "shaders/rrect_blur.frag", |
| "shaders/solid_fill.frag", |
| "shaders/solid_fill.vert", |
| "shaders/solid_stroke.frag", |
| "shaders/solid_stroke.vert", |
| "shaders/srgb_to_linear_filter.frag", |
| "shaders/srgb_to_linear_filter.vert", |
| "shaders/sweep_gradient_fill.frag", |
| "shaders/texture_fill.frag", |
| "shaders/texture_fill.vert", |
| "shaders/tiled_texture_fill.frag", |
| "shaders/tiled_texture_fill.vert", |
| "shaders/vertices.frag", |
| "shaders/vertices.vert", |
| ] |
| } |
| |
| impeller_component("entity") { |
| sources = [ |
| "contents/atlas_contents.cc", |
| "contents/atlas_contents.h", |
| "contents/clip_contents.cc", |
| "contents/clip_contents.h", |
| "contents/color_source_contents.cc", |
| "contents/color_source_contents.h", |
| "contents/content_context.cc", |
| "contents/content_context.h", |
| "contents/contents.cc", |
| "contents/contents.h", |
| "contents/filters/blend_filter_contents.cc", |
| "contents/filters/blend_filter_contents.h", |
| "contents/filters/border_mask_blur_filter_contents.cc", |
| "contents/filters/border_mask_blur_filter_contents.h", |
| "contents/filters/color_matrix_filter_contents.cc", |
| "contents/filters/color_matrix_filter_contents.h", |
| "contents/filters/filter_contents.cc", |
| "contents/filters/filter_contents.h", |
| "contents/filters/gaussian_blur_filter_contents.cc", |
| "contents/filters/gaussian_blur_filter_contents.h", |
| "contents/filters/inputs/contents_filter_input.cc", |
| "contents/filters/inputs/contents_filter_input.h", |
| "contents/filters/inputs/filter_contents_filter_input.cc", |
| "contents/filters/inputs/filter_contents_filter_input.h", |
| "contents/filters/inputs/filter_input.cc", |
| "contents/filters/inputs/filter_input.h", |
| "contents/filters/inputs/texture_filter_input.cc", |
| "contents/filters/inputs/texture_filter_input.h", |
| "contents/filters/linear_to_srgb_filter_contents.cc", |
| "contents/filters/linear_to_srgb_filter_contents.h", |
| "contents/filters/local_matrix_filter_contents.cc", |
| "contents/filters/local_matrix_filter_contents.h", |
| "contents/filters/matrix_filter_contents.cc", |
| "contents/filters/matrix_filter_contents.h", |
| "contents/filters/morphology_filter_contents.cc", |
| "contents/filters/morphology_filter_contents.h", |
| "contents/filters/srgb_to_linear_filter_contents.cc", |
| "contents/filters/srgb_to_linear_filter_contents.h", |
| "contents/gradient_generator.cc", |
| "contents/gradient_generator.h", |
| "contents/linear_gradient_contents.cc", |
| "contents/linear_gradient_contents.h", |
| "contents/radial_gradient_contents.cc", |
| "contents/radial_gradient_contents.h", |
| "contents/rrect_shadow_contents.cc", |
| "contents/rrect_shadow_contents.h", |
| "contents/solid_color_contents.cc", |
| "contents/solid_color_contents.h", |
| "contents/solid_fill_utils.cc", |
| "contents/solid_fill_utils.h", |
| "contents/solid_stroke_contents.cc", |
| "contents/solid_stroke_contents.h", |
| "contents/sweep_gradient_contents.cc", |
| "contents/sweep_gradient_contents.h", |
| "contents/text_contents.cc", |
| "contents/text_contents.h", |
| "contents/texture_contents.cc", |
| "contents/texture_contents.h", |
| "contents/tiled_texture_contents.cc", |
| "contents/tiled_texture_contents.h", |
| "contents/vertices_contents.cc", |
| "contents/vertices_contents.h", |
| "entity.cc", |
| "entity.h", |
| "entity_pass.cc", |
| "entity_pass.h", |
| "entity_pass_delegate.cc", |
| "entity_pass_delegate.h", |
| "inline_pass_context.cc", |
| "inline_pass_context.h", |
| ] |
| |
| public_deps = [ |
| ":entity_shaders", |
| "../archivist", |
| "../image", |
| "../renderer", |
| "../typographer", |
| ] |
| |
| deps = [ "//flutter/fml" ] |
| } |
| |
| impeller_component("entity_unittests") { |
| testonly = true |
| |
| sources = [ |
| "contents/filters/inputs/filter_input_unittests.cc", |
| "entity_playground.cc", |
| "entity_playground.h", |
| "entity_unittests.cc", |
| ] |
| |
| deps = [ |
| ":entity", |
| "../geometry:geometry_unittests", |
| "../playground:playground_test", |
| ] |
| } |