| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/renderer/shader_library.h" |
| |
| namespace impeller { |
| |
| ShaderLibrary::ShaderLibrary() = default; |
| |
| ShaderLibrary::~ShaderLibrary() = default; |
| |
| void ShaderLibrary::RegisterFunction(std::string name, |
| ShaderStage stage, |
| std::shared_ptr<fml::Mapping> code, |
| RegistrationCallback callback) { |
| if (callback) { |
| callback(false); |
| } |
| } |
| |
| } // namespace impeller |