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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
[DartPackage="mojo_services"]
module mojo.ui;
// TODO(jeffbrown): Redesign input event representation later.
import "mojo/services/input_events/interfaces/input_events.mojom";
// The input dispatcher service allows the component which owns and controls
// a view tree to dispatch input events to the views that it contains.
//
// This service can be retrieved from the |ViewTree| service provider.
//
// TODO(jeffbrown): Elaborate how input devices are registered with the
// dispatcher so that applications can query their capabilities and distinguish
// input coming from multiple sources concurrently.
[ServiceName="mojo::ui::InputDispatcher"]
interface InputDispatcher {
// Dispatches an event through the view tree. The dispatcher will deliver
// the event to the appropriate views based on the current state of the
// tree, such as focus and the structure of the scene graph.
//
// The dispatcher expects the stream of events that it receives to be
// internally consistent. For example, each pointer down must be matched
// by a corresponding pointer up.
//
// It is an error to supply an inconsistent stream events to the dispatcher;
// the connection will be closed.
//
// TODO(jeffbrown): Is this the right policy? It would certainly help
// diagnose faults earlier.
// TODO(jeffbrown): Decide whether there should be a way to track the
// progress of input events. For testing purposes it is often desirable
// to block the test until a sequence of events have been delivered and
// handled. However these same mechanisms have proven to be brittle in
// the past so it might be better to solve the problem some other way.
DispatchEvent(mojo.Event event);
};