| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <iostream> |
| |
| #include "flutter/lib/ui/painting/fragment_shader.h" |
| |
| #include "flutter/lib/ui/dart_wrapper.h" |
| #include "flutter/lib/ui/ui_dart_state.h" |
| #include "third_party/skia/include/core/SkString.h" |
| #include "third_party/tonic/converter/dart_converter.h" |
| #include "third_party/tonic/dart_args.h" |
| #include "third_party/tonic/dart_binding_macros.h" |
| #include "third_party/tonic/dart_library_natives.h" |
| #include "third_party/tonic/typed_data/typed_list.h" |
| |
| namespace flutter { |
| |
| // Since _FragmentShader is a private class, we can't use |
| // IMPLEMENT_WRAPPERTYPEINFO |
| static const tonic::DartWrapperInfo kDartWrapperInfo_ui_FragmentShader = { |
| "ui", |
| "_FragmentShader", |
| sizeof(FragmentShader), |
| }; |
| const tonic::DartWrapperInfo& FragmentShader::dart_wrapper_info_ = |
| kDartWrapperInfo_ui_FragmentShader; |
| |
| std::shared_ptr<DlColorSource> FragmentShader::shader( |
| DlImageSampling sampling) { |
| // Sampling options are ignored, since sampling options don't make sense for |
| // generative shaders. |
| return source_; |
| } |
| |
| fml::RefPtr<FragmentShader> FragmentShader::Create(Dart_Handle dart_handle, |
| sk_sp<SkShader> shader) { |
| auto fragment_shader = fml::MakeRefCounted<FragmentShader>(std::move(shader)); |
| fragment_shader->AssociateWithDartWrapper(dart_handle); |
| return fragment_shader; |
| } |
| |
| FragmentShader::FragmentShader(sk_sp<SkShader> shader) |
| : source_(DlColorSource::From(shader)) {} |
| |
| FragmentShader::~FragmentShader() = default; |
| |
| } // namespace flutter |