| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_IMPELLER_PLAYGROUND_BACKEND_METAL_PLAYGROUND_IMPL_MTL_H_ |
| #define FLUTTER_IMPELLER_PLAYGROUND_BACKEND_METAL_PLAYGROUND_IMPL_MTL_H_ |
| |
| #include <memory> |
| |
| #include "flutter/fml/concurrent_message_loop.h" |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/synchronization/sync_switch.h" |
| #include "impeller/playground/playground_impl.h" |
| |
| namespace impeller { |
| |
| // Forward declared to avoid objc in a C++ header. |
| class ContextMTL; |
| |
| class PlaygroundImplMTL final : public PlaygroundImpl { |
| public: |
| explicit PlaygroundImplMTL(PlaygroundSwitches switches); |
| |
| ~PlaygroundImplMTL(); |
| |
| fml::Status SetCapabilities( |
| const std::shared_ptr<Capabilities>& capabilities) override; |
| |
| private: |
| struct Data; |
| |
| static void DestroyWindowHandle(WindowHandle handle); |
| using UniqueHandle = std::unique_ptr<void, decltype(&DestroyWindowHandle)>; |
| UniqueHandle handle_; |
| |
| // To ensure that ObjC stuff doesn't leak into C++ TUs. |
| std::unique_ptr<Data> data_; |
| std::shared_ptr<ContextMTL> context_; |
| std::shared_ptr<fml::ConcurrentMessageLoop> concurrent_loop_; |
| std::shared_ptr<const fml::SyncSwitch> is_gpu_disabled_sync_switch_; |
| |
| // |PlaygroundImpl| |
| std::shared_ptr<Context> GetContext() const override; |
| |
| // |PlaygroundImpl| |
| WindowHandle GetWindowHandle() const override; |
| |
| // |PlaygroundImpl| |
| std::unique_ptr<Surface> AcquireSurfaceFrame( |
| std::shared_ptr<Context> context) override; |
| |
| PlaygroundImplMTL(const PlaygroundImplMTL&) = delete; |
| |
| PlaygroundImplMTL& operator=(const PlaygroundImplMTL&) = delete; |
| }; |
| |
| } // namespace impeller |
| |
| #endif // FLUTTER_IMPELLER_PLAYGROUND_BACKEND_METAL_PLAYGROUND_IMPL_MTL_H_ |