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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_SOFTWARE_H_
#define FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_SOFTWARE_H_
#include "flutter/fml/macros.h"
#include "flutter/fml/platform/darwin/scoped_nsobject.h"
#include "flutter/shell/gpu/gpu_surface_software.h"
#include "flutter/shell/platform/darwin/ios/ios_surface.h"
@class CALayer;
namespace shell {
class IOSSurfaceSoftware final : public IOSSurface,
public GPUSurfaceSoftwareDelegate {
public:
IOSSurfaceSoftware(fml::scoped_nsobject<CALayer> layer);
~IOSSurfaceSoftware() override;
bool IsValid() const override;
bool ResourceContextMakeCurrent() override;
void UpdateStorageSizeIfNecessary() override;
std::unique_ptr<Surface> CreateGPUSurface() override;
sk_sp<SkSurface> AcquireBackingStore(const SkISize& size) override;
bool PresentBackingStore(sk_sp<SkSurface> backing_store) override;
private:
fml::scoped_nsobject<CALayer> layer_;
sk_sp<SkSurface> sk_surface_;
FML_DISALLOW_COPY_AND_ASSIGN(IOSSurfaceSoftware);
};
} // namespace shell
#endif // FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_SOFTWARE_H_