// Copyright 2013 The Flutter Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
in vec2 interpolated_texture_coordinates; | |
out vec4 frag_color; | |
uniform sampler2D texture_contents; | |
void main() { | |
frag_color = texture(texture_contents, interpolated_texture_coordinates); | |
} |