| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gtest/gtest.h" |
| |
| #include "flutter/impeller/geometry/matrix.h" |
| |
| #include "flutter/impeller/geometry/geometry_asserts.h" |
| |
| namespace impeller { |
| namespace testing { |
| |
| TEST(MatrixTest, Multiply) { |
| Matrix x(0.0, 0.0, 0.0, 1.0, // |
| 1.0, 0.0, 0.0, 1.0, // |
| 0.0, 1.0, 0.0, 1.0, // |
| 1.0, 1.0, 0.0, 1.0); |
| Matrix translate = Matrix::MakeTranslation({10, 20, 0}); |
| Matrix result = translate * x; |
| EXPECT_TRUE(MatrixNear(result, Matrix(10.0, 20.0, 0.0, 1.0, // |
| 11.0, 20.0, 0.0, 1.0, // |
| 10.0, 21.0, 0.0, 1.0, // |
| 11.0, 21.0, 0.0, 1.0))); |
| } |
| |
| TEST(MatrixTest, HasPerspective2D) { |
| EXPECT_FALSE(Matrix().HasPerspective2D()); |
| |
| auto test = [](int index, bool expect) { |
| Matrix matrix; |
| EXPECT_FALSE(matrix.HasPerspective2D()); |
| matrix.m[index] = 0.5f; |
| EXPECT_EQ(matrix.HasPerspective2D(), expect) << "index: " << index; |
| }; |
| |
| // clang-format off |
| test( 0, false); test( 1, false); test( 2, false); test( 3, true); |
| test( 4, false); test( 5, false); test( 6, false); test( 7, true); |
| test( 8, false); test( 9, false); test(10, false); test(11, false); |
| test(12, false); test(13, false); test(14, false); test(15, true); |
| // clang-format on |
| } |
| |
| TEST(MatrixTest, HasPerspective) { |
| EXPECT_FALSE(Matrix().HasPerspective()); |
| |
| auto test = [](int index, bool expect) { |
| Matrix matrix; |
| EXPECT_FALSE(matrix.HasPerspective()); |
| matrix.m[index] = 0.5f; |
| EXPECT_EQ(matrix.HasPerspective(), expect) << "index: " << index; |
| }; |
| |
| // clang-format off |
| test( 0, false); test( 1, false); test( 2, false); test( 3, true); |
| test( 4, false); test( 5, false); test( 6, false); test( 7, true); |
| test( 8, false); test( 9, false); test(10, false); test(11, true); |
| test(12, false); test(13, false); test(14, false); test(15, true); |
| // clang-format on |
| } |
| |
| TEST(MatrixTest, IsAligned2D) { |
| EXPECT_TRUE(Matrix().IsAligned2D()); |
| EXPECT_TRUE(Matrix::MakeScale({1.0f, 1.0f, 2.0f}).IsAligned2D()); |
| |
| auto test = [](int index, bool expect) { |
| Matrix matrix; |
| EXPECT_TRUE(matrix.IsAligned2D()); |
| matrix.m[index] = 0.5f; |
| EXPECT_EQ(matrix.IsAligned2D(), expect) << "index: " << index; |
| }; |
| |
| // clang-format off |
| test( 0, true); test( 1, false); test( 2, true); test( 3, false); |
| test( 4, false); test( 5, true); test( 6, true); test( 7, false); |
| test( 8, true); test( 9, true); test(10, true); test(11, true); |
| test(12, true); test(13, true); test(14, true); test(15, false); |
| // clang-format on |
| |
| // True for quadrant rotations from -250 to +250 full circles |
| for (int i = -1000; i < 1000; i++) { |
| Degrees d = Degrees(i * 90); |
| Matrix matrix = Matrix::MakeRotationZ(Degrees(d)); |
| EXPECT_TRUE(matrix.IsAligned2D()) << "degrees: " << d.degrees; |
| } |
| |
| // False for half degree rotations from -999.5 to +1000.5 degrees |
| for (int i = -1000; i < 1000; i++) { |
| Degrees d = Degrees(i + 0.5f); |
| Matrix matrix = Matrix::MakeRotationZ(Degrees(d)); |
| EXPECT_FALSE(matrix.IsAligned2D()) << "degrees: " << d.degrees; |
| } |
| } |
| |
| TEST(MatrixTest, IsAligned) { |
| EXPECT_TRUE(Matrix().IsAligned()); |
| EXPECT_TRUE(Matrix::MakeScale({1.0f, 1.0f, 2.0f}).IsAligned()); |
| |
| // Begin Legacy tests transferred over from geometry_unittests.cc |
| { |
| auto m = Matrix::MakeTranslation({1, 2, 3}); |
| bool result = m.IsAligned(); |
| ASSERT_TRUE(result); |
| } |
| |
| { |
| auto m = Matrix::MakeRotationZ(Degrees{123}); |
| bool result = m.IsAligned(); |
| ASSERT_FALSE(result); |
| } |
| // End Legacy tests transferred over from geometry_unittests.cc |
| |
| auto test = [](int index, bool expect) { |
| Matrix matrix; |
| EXPECT_TRUE(matrix.IsAligned()); |
| matrix.m[index] = 0.5f; |
| EXPECT_EQ(matrix.IsAligned(), expect) << "index: " << index; |
| }; |
| |
| // clang-format off |
| test( 0, true); test( 1, false); test( 2, false); test( 3, false); |
| test( 4, false); test( 5, true); test( 6, false); test( 7, false); |
| test( 8, false); test( 9, false); test(10, true); test(11, false); |
| test(12, true); test(13, true); test(14, true); test(15, false); |
| // clang-format on |
| |
| // True for quadrant rotations from -250 to +250 full circles |
| for (int i = -1000; i < 1000; i++) { |
| Degrees d = Degrees(i * 90); |
| Matrix matrix = Matrix::MakeRotationZ(Degrees(d)); |
| EXPECT_TRUE(matrix.IsAligned()) << "degrees: " << d.degrees; |
| } |
| |
| // False for half degree rotations from -999.5 to +1000.5 degrees |
| for (int i = -1000; i < 1000; i++) { |
| Degrees d = Degrees(i + 0.5f); |
| Matrix matrix = Matrix::MakeRotationZ(Degrees(d)); |
| EXPECT_FALSE(matrix.IsAligned()) << "degrees: " << d.degrees; |
| } |
| } |
| |
| TEST(MatrixTest, TransformHomogenous) { |
| Matrix matrix = Matrix::MakeColumn( |
| // clang-format off |
| 2.0f, 3.0f, 5.0f, 7.0f, |
| 11.0f, 13.0f, 17.0f, 19.0f, |
| 23.0f, 29.0f, 31.0f, 37.0f, |
| 41.0f, 43.0f, 47.0f, 53.0f |
| // clang-format on |
| ); |
| EXPECT_EQ(matrix.TransformHomogenous({1.0f, -1.0f}), |
| Vector3(32.0f, 33.0f, 41.0f)); |
| } |
| |
| } // namespace testing |
| } // namespace impeller |