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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_COMMON_ANIMATOR_H_
#define FLUTTER_SHELL_COMMON_ANIMATOR_H_
#include "flutter/shell/common/engine.h"
#include "flutter/shell/common/rasterizer.h"
#include "flutter/shell/common/vsync_waiter.h"
#include "flutter/synchronization/pipeline.h"
#include "flutter/synchronization/semaphore.h"
#include "lib/ftl/memory/ref_ptr.h"
#include "lib/ftl/memory/weak_ptr.h"
#include "lib/ftl/time/time_point.h"
namespace shell {
class Animator {
public:
Animator(ftl::WeakPtr<Rasterizer> rasterizer,
VsyncWaiter* waiter,
Engine* engine);
~Animator();
void RequestFrame();
void Render(std::unique_ptr<flow::LayerTree> layer_tree);
void Start();
void Stop();
private:
using LayerTreePipeline = flutter::Pipeline<flow::LayerTree>;
void BeginFrame(ftl::TimePoint frame_time);
void AwaitVSync();
ftl::WeakPtr<Rasterizer> rasterizer_;
VsyncWaiter* waiter_;
Engine* engine_;
ftl::TimePoint last_begin_frame_time_;
ftl::RefPtr<LayerTreePipeline> layer_tree_pipeline_;
flutter::Semaphore pending_frame_semaphore_;
LayerTreePipeline::ProducerContinuation producer_continuation_;
int64_t frame_number_;
bool paused_;
ftl::WeakPtrFactory<Animator> weak_factory_;
FTL_DISALLOW_COPY_AND_ASSIGN(Animator);
};
} // namespace shell
#endif // FLUTTER_SHELL_COMMON_ANIMATOR_H_