blob: 88e34607f860dbf07d30cc344181e3a09521079e [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/common/platform_view.h"
#include <utility>
#include "flutter/common/threads.h"
#include "flutter/lib/ui/painting/resource_context.h"
#include "flutter/shell/common/rasterizer.h"
#include "flutter/shell/common/vsync_waiter_fallback.h"
#include "lib/ftl/functional/make_copyable.h"
#include "third_party/skia/include/gpu/GrContextOptions.h"
#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
namespace shell {
PlatformView::PlatformView(std::unique_ptr<Rasterizer> rasterizer)
: rasterizer_(std::move(rasterizer)),
size_(SkISize::Make(0, 0)),
weak_factory_(this) {}
PlatformView::~PlatformView() {
blink::Threads::UI()->PostTask([] { Shell::Shared().PurgePlatformViews(); });
Rasterizer* rasterizer = rasterizer_.release();
blink::Threads::Gpu()->PostTask([rasterizer]() { delete rasterizer; });
Engine* engine = engine_.release();
blink::Threads::UI()->PostTask([engine]() { delete engine; });
}
void PlatformView::CreateEngine() {
engine_.reset(new Engine(this));
}
// Add this to the shell's list of PlatformVIews.
// Subclasses should call this after the object is fully constructed.
void PlatformView::PostAddToShellTask() {
blink::Threads::UI()->PostTask(
[self = GetWeakPtr()] { Shell::Shared().AddPlatformView(self); });
}
void PlatformView::DispatchPlatformMessage(
ftl::RefPtr<blink::PlatformMessage> message) {
blink::Threads::UI()->PostTask(
[ engine = engine_->GetWeakPtr(), message = std::move(message) ] {
if (engine) {
engine->DispatchPlatformMessage(message);
}
});
}
void PlatformView::DispatchSemanticsAction(int32_t id,
blink::SemanticsAction action) {
blink::Threads::UI()->PostTask(
[ engine = engine_->GetWeakPtr(), id, action ] {
if (engine) {
engine->DispatchSemanticsAction(
id, static_cast<blink::SemanticsAction>(action));
}
});
}
void PlatformView::SetSemanticsEnabled(bool enabled) {
blink::Threads::UI()->PostTask([ engine = engine_->GetWeakPtr(), enabled ] {
if (engine)
engine->SetSemanticsEnabled(enabled);
});
}
void PlatformView::NotifyCreated(std::unique_ptr<Surface> surface) {
NotifyCreated(std::move(surface), []() {});
}
void PlatformView::NotifyCreated(std::unique_ptr<Surface> surface,
ftl::Closure caller_continuation) {
ftl::AutoResetWaitableEvent latch;
auto ui_continuation = ftl::MakeCopyable([
this, //
surface = std::move(surface), //
caller_continuation, //
&latch
]() mutable {
auto gpu_continuation = ftl::MakeCopyable([
this, //
surface = std::move(surface), //
caller_continuation, //
&latch
]() mutable {
// Runs on the GPU Thread. So does the Caller Continuation.
surface->Setup();
rasterizer_->Setup(std::move(surface), caller_continuation, &latch);
});
// Runs on the UI Thread.
engine_->OnOutputSurfaceCreated(std::move(gpu_continuation));
});
// Runs on the Platform Thread.
blink::Threads::UI()->PostTask(std::move(ui_continuation));
latch.Wait();
}
void PlatformView::NotifyDestroyed() {
ftl::AutoResetWaitableEvent latch;
auto engine_continuation = [this, &latch]() {
rasterizer_->Teardown(&latch);
};
blink::Threads::UI()->PostTask([this, engine_continuation]() {
engine_->OnOutputSurfaceDestroyed(engine_continuation);
});
latch.Wait();
}
ftl::WeakPtr<PlatformView> PlatformView::GetWeakPtr() {
return weak_factory_.GetWeakPtr();
}
VsyncWaiter* PlatformView::GetVsyncWaiter() {
if (!vsync_waiter_)
vsync_waiter_ = std::make_unique<VsyncWaiterFallback>();
return vsync_waiter_.get();
}
void PlatformView::UpdateSemantics(std::vector<blink::SemanticsNode> update) {}
void PlatformView::HandlePlatformMessage(
ftl::RefPtr<blink::PlatformMessage> message) {
if (auto response = message->response())
response->CompleteEmpty();
}
void PlatformView::SetupResourceContextOnIOThread() {
ftl::AutoResetWaitableEvent latch;
blink::Threads::IO()->PostTask(
[this, &latch]() { SetupResourceContextOnIOThreadPerform(&latch); });
latch.Wait();
}
void PlatformView::SetupResourceContextOnIOThreadPerform(
ftl::AutoResetWaitableEvent* latch) {
if (blink::ResourceContext::Get() != nullptr) {
// The resource context was already setup. This could happen if platforms
// try to setup a context multiple times, or, if there are multiple platform
// views. In any case, there is nothing else to do. So just signal the
// latch.
latch->Signal();
return;
}
bool current = ResourceContextMakeCurrent();
if (!current) {
FTL_DLOG(WARNING)
<< "WARNING: Could not setup a context on the resource loader.";
latch->Signal();
return;
}
GrContextOptions options;
// There is currently a bug with doing GPU YUV to RGB conversions on the IO
// thread. The necessary work isn't being flushed or synchronized with the
// other threads correctly, so the textures end up blank. For now, suppress
// that feature, which will cause texture uploads to do CPU YUV conversion.
options.fDisableGpuYUVConversion = true;
blink::ResourceContext::Set(GrContext::Create(
GrBackend::kOpenGL_GrBackend,
reinterpret_cast<GrBackendContext>(GrGLCreateNativeInterface()),
options));
// Do not cache textures created by the image decoder. These textures should
// be deleted when they are no longer referenced by an SkImage.
if (blink::ResourceContext::Get())
blink::ResourceContext::Get()->setResourceCacheLimits(0, 0);
latch->Signal();
}
} // namespace shell