| layout(local_size_x = 128) in; |
| layout(std430) buffer; |
| |
| layout(binding = 0) writeonly buffer Output { |
| vec4 elements[]; |
| } output_data; |
| |
| layout(binding = 1) readonly buffer Input0 { |
| vec4 elements[]; |
| } input_data0; |
| |
| layout(binding = 2) readonly buffer Input1 { |
| vec4 elements[]; |
| } input_data1; |
| |
| uniform Info { |
| uint count; |
| } info; |
| |
| void main() |
| { |
| uint ident = gl_GlobalInvocationID.x; |
| // TODO(dnfield): https://github.com/flutter/flutter/issues/112683 |
| // We should be able to use length here instead of an extra arrgument. |
| if (ident >= info.count) { |
| return; |
| } |
| |
| output_data.elements[ident] = input_data0.elements[ident] * input_data1.elements[ident]; |
| } |