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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_LAYER_H_
#define FLUTTER_FLOW_LAYERS_LAYER_H_
#include <memory>
#include <vector>
#include "flutter/flow/instrumentation.h"
#include "flutter/flow/raster_cache.h"
#include "flutter/flow/texture.h"
#include "flutter/glue/trace_event.h"
#include "lib/fxl/build_config.h"
#include "lib/fxl/logging.h"
#include "lib/fxl/macros.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkColorFilter.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/core/SkPath.h"
#include "third_party/skia/include/core/SkPicture.h"
#include "third_party/skia/include/core/SkRRect.h"
#include "third_party/skia/include/core/SkRect.h"
#if defined(OS_FUCHSIA)
#include "flutter/flow/scene_update_context.h" //nogncheck
#include "lib/ui/scenic/client/resources.h" //nogncheck
#include "lib/ui/scenic/client/session.h" //nogncheck
#endif // defined(OS_FUCHSIA)
namespace flow {
class ContainerLayer;
// Represents a single composited layer. Created on the UI thread but then
// subquently used on the Rasterizer thread.
class Layer {
public:
Layer();
virtual ~Layer();
struct PrerollContext {
#if defined(OS_FUCHSIA)
scenic::Metrics* metrics = nullptr;
#endif
RasterCache* raster_cache;
GrContext* gr_context;
SkColorSpace* dst_color_space;
SkRect child_paint_bounds;
};
virtual void Preroll(PrerollContext* context, const SkMatrix& matrix);
struct PaintContext {
SkCanvas& canvas;
const Stopwatch& frame_time;
const Stopwatch& engine_time;
const CounterValues& memory_usage;
TextureRegistry& texture_registry;
const bool checkerboard_offscreen_layers;
};
// Calls SkCanvas::saveLayer and restores the layer upon destruction. Also
// draws a checkerboard over the layer if that is enabled in the PaintContext.
class AutoSaveLayer {
public:
AutoSaveLayer(const PaintContext& paint_context,
const SkRect& bounds,
const SkPaint* paint);
AutoSaveLayer(const PaintContext& paint_context,
const SkCanvas::SaveLayerRec& layer_rec);
~AutoSaveLayer();
private:
const PaintContext& paint_context_;
const SkRect bounds_;
};
virtual void Paint(PaintContext& context) const = 0;
#if defined(OS_FUCHSIA)
// Updates the system composited scene.
virtual void UpdateScene(SceneUpdateContext& context);
#endif
ContainerLayer* parent() const { return parent_; }
void set_parent(ContainerLayer* parent) { parent_ = parent; }
bool needs_system_composite() const { return needs_system_composite_; }
void set_needs_system_composite(bool value) {
needs_system_composite_ = value;
}
const SkRect& paint_bounds() const { return paint_bounds_; }
// This must be set by the time Preroll() returns otherwise the layer will
// be assumed to have empty paint bounds (paints no content).
void set_paint_bounds(const SkRect& paint_bounds) {
paint_bounds_ = paint_bounds;
}
bool needs_painting() const { return !paint_bounds_.isEmpty(); }
private:
ContainerLayer* parent_;
bool needs_system_composite_;
SkRect paint_bounds_;
FXL_DISALLOW_COPY_AND_ASSIGN(Layer);
};
} // namespace flow
#endif // FLUTTER_FLOW_LAYERS_LAYER_H_