blob: 03c767f97ad85000ed4ef8b8a9660fc5fc8e58d9 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/physical_model_layer.h"
#include "flutter/flow/paint_utils.h"
#include "third_party/skia/include/utils/SkShadowUtils.h"
namespace flow {
PhysicalModelLayer::PhysicalModelLayer() = default;
PhysicalModelLayer::~PhysicalModelLayer() = default;
void PhysicalModelLayer::Preroll(PrerollContext* context,
const SkMatrix& matrix) {
SkRect child_paint_bounds;
PrerollChildren(context, matrix, &child_paint_bounds);
if (elevation_ == 0) {
set_paint_bounds(shape_->getBounds());
} else {
#if defined(OS_FUCHSIA)
// Let the system compositor draw all shadows for us.
set_needs_system_composite(true);
#else
// Add some margin to the paint bounds to leave space for the shadow.
// The margin is hardcoded to an arbitrary maximum for now because Skia
// doesn't provide a way to calculate it. We fill this whole region
// and clip children to it so we don't need to join the child paint bounds.
SkRect bounds(shape_->getBounds());
bounds.outset(20.0, 20.0);
set_paint_bounds(bounds);
#endif // defined(OS_FUCHSIA)
}
}
#if defined(OS_FUCHSIA)
void PhysicalModelLayer::UpdateScene(SceneUpdateContext& context) {
FXL_DCHECK(needs_system_composite());
SceneUpdateContext::Frame frame(context, rrect_, color_, elevation_);
for (auto& layer : layers()) {
if (layer->needs_painting()) {
frame.AddPaintedLayer(layer.get());
}
}
UpdateSceneChildren(context);
}
#endif // defined(OS_FUCHSIA)
void PhysicalModelLayer::Paint(PaintContext& context) const {
TRACE_EVENT0("flutter", "PhysicalModelLayer::Paint");
FXL_DCHECK(needs_painting());
SkPath path = shape_->getPath();
if (elevation_ != 0) {
DrawShadow(&context.canvas, path, SK_ColorBLACK, elevation_,
SkColorGetA(color_) != 0xff, device_pixel_ratio_);
}
SkPaint paint;
paint.setColor(color_);
context.canvas.drawPath(path, paint);
SkAutoCanvasRestore save(&context.canvas, false);
if (shape_->isRect()) {
context.canvas.save();
} else {
context.canvas.saveLayer(&shape_->getBounds(), nullptr);
}
shape_->clipCanvas(context.canvas);
PaintChildren(context);
if (context.checkerboard_offscreen_layers && !shape_->isRect())
DrawCheckerboard(&context.canvas, shape_->getBounds());
}
void PhysicalModelLayer::DrawShadow(SkCanvas* canvas,
const SkPath& path,
SkColor color,
float elevation,
bool transparentOccluder,
SkScalar dpr) {
SkShadowFlags flags = transparentOccluder
? SkShadowFlags::kTransparentOccluder_ShadowFlag
: SkShadowFlags::kNone_ShadowFlag;
const SkRect& bounds = path.getBounds();
SkScalar shadow_x = (bounds.left() + bounds.right()) / 2;
SkScalar shadow_y = bounds.top() - 600.0f;
SkShadowUtils::DrawShadow(canvas, path, dpr * elevation,
SkPoint3::Make(shadow_x, shadow_y, dpr * 600.0f),
dpr * 800.0f, 0.039f, 0.25f, color, flags);
}
SkPath PhysicalLayerRRect::getPath() const {
SkPath path;
path.addRRect(rrect_);
return path;
}
} // namespace flow