| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_FML_NATIVE_LIBRARY_H_ |
| #define FLUTTER_FML_NATIVE_LIBRARY_H_ |
| |
| #include <optional> |
| |
| #include "flutter/fml/build_config.h" |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/memory/ref_counted.h" |
| #include "flutter/fml/memory/ref_ptr.h" |
| |
| #if defined(FML_OS_WIN) |
| #include <windows.h> |
| #endif // defined(FML_OS_WIN) |
| |
| namespace fml { |
| class NativeLibrary : public fml::RefCountedThreadSafe<NativeLibrary> { |
| public: |
| #if FML_OS_WIN |
| using Handle = HMODULE; |
| using SymbolHandle = FARPROC; |
| #else // FML_OS_WIN |
| using Handle = void*; |
| using SymbolHandle = void*; |
| #endif // FML_OS_WIN |
| |
| static fml::RefPtr<NativeLibrary> Create(const char* path); |
| |
| static fml::RefPtr<NativeLibrary> CreateWithHandle( |
| Handle handle, |
| bool close_handle_when_done); |
| |
| static fml::RefPtr<NativeLibrary> CreateForCurrentProcess(); |
| |
| template <typename T> |
| const std::optional<T> ResolveFunction(const char* symbol) { |
| auto* resolved_symbol = Resolve(symbol); |
| if (!resolved_symbol) { |
| return std::nullopt; |
| } |
| return std::optional<T>(reinterpret_cast<T>(resolved_symbol)); |
| } |
| |
| const uint8_t* ResolveSymbol(const char* symbol) { |
| auto* resolved_symbol = reinterpret_cast<const uint8_t*>(Resolve(symbol)); |
| if (resolved_symbol == nullptr) { |
| FML_DLOG(INFO) << "Could not resolve symbol in library: " << symbol; |
| } |
| return resolved_symbol; |
| } |
| |
| private: |
| Handle handle_ = nullptr; |
| bool close_handle_ = true; |
| |
| explicit NativeLibrary(const char* path); |
| |
| NativeLibrary(Handle handle, bool close_handle); |
| |
| ~NativeLibrary(); |
| |
| Handle GetHandle() const; |
| SymbolHandle Resolve(const char* symbol) const; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(NativeLibrary); |
| FML_FRIEND_REF_COUNTED_THREAD_SAFE(NativeLibrary); |
| FML_FRIEND_MAKE_REF_COUNTED(NativeLibrary); |
| }; |
| |
| } // namespace fml |
| |
| #endif // FLUTTER_FML_NATIVE_LIBRARY_H_ |