|  | // Copyright 2013 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "base/async_socket_io_handler.h" | 
|  |  | 
|  | namespace base { | 
|  |  | 
|  | AsyncSocketIoHandler::AsyncSocketIoHandler() | 
|  | : socket_(base::SyncSocket::kInvalidHandle), | 
|  | context_(NULL), | 
|  | is_pending_(false) {} | 
|  |  | 
|  | AsyncSocketIoHandler::~AsyncSocketIoHandler() { | 
|  | // We need to be deleted on the correct thread to avoid racing with the | 
|  | // message loop thread. | 
|  | DCHECK(CalledOnValidThread()); | 
|  |  | 
|  | if (context_) { | 
|  | if (is_pending_) { | 
|  | // Make the context be deleted by the message pump when done. | 
|  | context_->handler = NULL; | 
|  | } else { | 
|  | delete context_; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Implementation of IOHandler on Windows. | 
|  | void AsyncSocketIoHandler::OnIOCompleted( | 
|  | base::MessageLoopForIO::IOContext* context, | 
|  | DWORD bytes_transfered, | 
|  | DWORD error) { | 
|  | DCHECK(CalledOnValidThread()); | 
|  | DCHECK_EQ(context_, context); | 
|  | DCHECK(!read_complete_.is_null()); | 
|  | is_pending_ = false; | 
|  | read_complete_.Run(error == ERROR_SUCCESS ? bytes_transfered : 0); | 
|  | } | 
|  |  | 
|  | bool AsyncSocketIoHandler::Read(char* buffer, int buffer_len) { | 
|  | DCHECK(CalledOnValidThread()); | 
|  | DCHECK(!read_complete_.is_null()); | 
|  | DCHECK(!is_pending_); | 
|  | DCHECK_NE(socket_, base::SyncSocket::kInvalidHandle); | 
|  |  | 
|  | DWORD bytes_read = 0; | 
|  | BOOL ok = ::ReadFile(socket_, buffer, buffer_len, &bytes_read, | 
|  | &context_->overlapped); | 
|  | // The completion port will be signaled regardless of completing the read | 
|  | // straight away or asynchronously (ERROR_IO_PENDING). OnIOCompleted() will | 
|  | // be called regardless and we don't need to explicitly run the callback | 
|  | // in the case where ok is FALSE and GLE==ERROR_IO_PENDING. | 
|  | is_pending_ = !ok && (GetLastError() == ERROR_IO_PENDING); | 
|  | return ok || is_pending_; | 
|  | } | 
|  |  | 
|  | bool AsyncSocketIoHandler::Initialize(base::SyncSocket::Handle socket, | 
|  | const ReadCompleteCallback& callback) { | 
|  | DCHECK(!context_); | 
|  | DCHECK_EQ(socket_, base::SyncSocket::kInvalidHandle); | 
|  |  | 
|  | DetachFromThread(); | 
|  |  | 
|  | socket_ = socket; | 
|  | read_complete_ = callback; | 
|  |  | 
|  | base::MessageLoopForIO::current()->RegisterIOHandler(socket, this); | 
|  |  | 
|  | context_ = new base::MessageLoopForIO::IOContext(); | 
|  | context_->handler = this; | 
|  | memset(&context_->overlapped, 0, sizeof(context_->overlapped)); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | }  // namespace base. |