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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_ALLOCATOR_VK_H_
#define FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_ALLOCATOR_VK_H_
#include "impeller/core/allocator.h"
#include "impeller/renderer/backend/vulkan/context_vk.h"
#include "impeller/renderer/backend/vulkan/device_buffer_vk.h"
#include "impeller/renderer/backend/vulkan/device_holder_vk.h"
#include "impeller/renderer/backend/vulkan/vk.h"
#include <cstdint>
#include <memory>
namespace impeller {
class AllocatorVK final : public Allocator {
public:
// |Allocator|
~AllocatorVK() override;
// Visible for testing
size_t DebugGetHeapUsage() const;
/// @brief Select a matching memory type for the given
/// [memory_type_bits_requirement], or -1 if none is found.
///
/// This only returns memory types with deviceLocal allocations.
static int32_t FindMemoryTypeIndex(
uint32_t memory_type_bits_requirement,
vk::PhysicalDeviceMemoryProperties& memory_properties);
// Visible for testing.
static vk::ImageUsageFlags ToVKImageUsageFlags(
PixelFormat format,
TextureUsageMask usage,
StorageMode mode,
bool supports_memoryless_textures);
private:
friend class ContextVK;
UniqueAllocatorVMA allocator_;
UniquePoolVMA staging_buffer_pool_;
std::weak_ptr<Context> context_;
std::weak_ptr<DeviceHolderVK> device_holder_;
ISize max_texture_size_;
bool is_valid_ = false;
bool supports_memoryless_textures_ = false;
// TODO(jonahwilliams): figure out why CI can't create these buffer pools.
bool created_buffer_pool_ = true;
vk::PhysicalDeviceMemoryProperties memory_properties_;
AllocatorVK(std::weak_ptr<Context> context,
uint32_t vulkan_api_version,
const vk::PhysicalDevice& physical_device,
const std::shared_ptr<DeviceHolderVK>& device_holder,
const vk::Instance& instance,
const CapabilitiesVK& capabilities);
// |Allocator|
bool IsValid() const;
// |Allocator|
std::shared_ptr<DeviceBuffer> OnCreateBuffer(
const DeviceBufferDescriptor& desc) override;
// |Allocator|
std::shared_ptr<Texture> OnCreateTexture(
const TextureDescriptor& desc) override;
// |Allocator|
ISize GetMaxTextureSizeSupported() const override;
// |Allocator|
void DebugTraceMemoryStatistics() const override;
AllocatorVK(const AllocatorVK&) = delete;
AllocatorVK& operator=(const AllocatorVK&) = delete;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_ALLOCATOR_VK_H_