| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <impeller/transform.glsl> |
| |
| uniform VertInfo { |
| mat4 mvp; |
| mat4 matrix; |
| vec2 texture_size; |
| } |
| vert_info; |
| |
| in vec2 position; |
| |
| out vec2 v_texture_coords; |
| |
| void main() { |
| gl_Position = vert_info.mvp * vec4(position, 0.0, 1.0); |
| vec2 transformed = IPVec2TransformPosition(vert_info.matrix, position); |
| v_texture_coords = transformed / vert_info.texture_size; |
| } |