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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/transform.glsl>
uniform VertInfo {
mat4 mvp;
mat4 matrix;
vec2 texture_size;
}
vert_info;
in vec2 position;
out vec2 v_texture_coords;
void main() {
gl_Position = vert_info.mvp * vec4(position, 0.0, 1.0);
vec2 transformed = IPVec2TransformPosition(vert_info.matrix, position);
v_texture_coords = transformed / vert_info.texture_size;
}