| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include "impeller/entity/geometry/geometry.h" |
| |
| namespace impeller { |
| |
| class PointFieldGeometry : public Geometry { |
| public: |
| PointFieldGeometry(std::vector<Point> points, Scalar radius, bool round); |
| |
| ~PointFieldGeometry(); |
| |
| static size_t ComputeCircleDivisions(Scalar scaled_radius, bool round); |
| |
| private: |
| // |Geometry| |
| GeometryResult GetPositionBuffer(const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) override; |
| |
| // |Geometry| |
| GeometryResult GetPositionUVBuffer(Rect texture_coverage, |
| Matrix effect_transform, |
| const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) override; |
| |
| // |Geometry| |
| GeometryVertexType GetVertexType() const override; |
| |
| // |Geometry| |
| std::optional<Rect> GetCoverage(const Matrix& transform) const override; |
| |
| GeometryResult GetPositionBufferGPU( |
| const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass, |
| std::optional<Rect> texture_coverage = std::nullopt, |
| std::optional<Matrix> effect_transform = std::nullopt); |
| |
| std::optional<VertexBufferBuilder<SolidFillVertexShader::PerVertexData>> |
| GetPositionBufferCPU(const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass); |
| |
| std::vector<Point> points_; |
| Scalar radius_; |
| bool round_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(PointFieldGeometry); |
| }; |
| |
| } // namespace impeller |