blob: dcf1ce81f047500a5837dd8e96da11482cdb34de [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/scene/scene_context.h"
#include "impeller/renderer/formats.h"
namespace impeller {
namespace scene {
void SceneContextOptions::ApplyToPipelineDescriptor(
PipelineDescriptor& desc) const {
desc.SetSampleCount(sample_count);
desc.SetPrimitiveType(primitive_type);
}
template <typename PipelineT>
static std::unique_ptr<PipelineT> CreateDefaultPipeline(
const Context& context) {
auto desc = PipelineT::Builder::MakeDefaultPipelineDescriptor(context);
if (!desc.has_value()) {
return nullptr;
}
// Apply default ContentContextOptions to the descriptor.
SceneContextOptions{}.ApplyToPipelineDescriptor(*desc);
return std::make_unique<PipelineT>(context, desc);
}
SceneContext::SceneContext(std::shared_ptr<Context> context)
: context_(std::move(context)) {
if (!context_ || !context_->IsValid()) {
return;
}
unlit_pipeline_[{}] = CreateDefaultPipeline<UnlitPipeline>(*context_);
{
impeller::TextureDescriptor texture_descriptor;
texture_descriptor.storage_mode = impeller::StorageMode::kHostVisible;
texture_descriptor.format = PixelFormat::kDefaultColor;
texture_descriptor.size = {1, 1};
texture_descriptor.mip_count = 1u;
placeholder_texture_ =
context_->GetResourceAllocator()->CreateTexture(texture_descriptor);
if (!placeholder_texture_) {
FML_DLOG(ERROR) << "Could not create placeholder texture.";
return;
}
uint8_t pixel[] = {0xFF, 0xFF, 0xFF, 0xFF};
if (!placeholder_texture_->SetContents(pixel, 4, 0)) {
FML_DLOG(ERROR) << "Could not set contents of placeholder texture.";
return;
}
}
is_valid_ = true;
}
SceneContext::~SceneContext() = default;
bool SceneContext::IsValid() const {
return is_valid_;
}
std::shared_ptr<Context> SceneContext::GetContext() const {
return context_;
}
std::shared_ptr<Texture> SceneContext::GetPlaceholderTexture() const {
return placeholder_texture_;
}
} // namespace scene
} // namespace impeller