blob: e234e956eac432c285a417629c9c4184304649a5 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/scene/static_mesh_entity.h"
#include <memory>
#include "impeller/scene/material.h"
#include "impeller/scene/scene_encoder.h"
namespace impeller {
namespace scene {
StaticMeshEntity::StaticMeshEntity() = default;
StaticMeshEntity::~StaticMeshEntity() = default;
void StaticMeshEntity::SetGeometry(std::shared_ptr<Geometry> geometry) {
geometry_ = std::move(geometry);
}
void StaticMeshEntity::SetMaterial(std::shared_ptr<Material> material) {
material_ = std::move(material);
}
// |SceneEntity|
bool StaticMeshEntity::OnRender(SceneEncoder& encoder,
const Camera& camera) const {
SceneCommand command = {
.label = "Static Mesh",
.transform = GetGlobalTransform(),
.geometry = geometry_.get(),
.material = material_.get(),
};
encoder.Add(command);
return true;
}
} // namespace scene
} // namespace impeller