| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_FML_THREAD_H_ |
| #define FLUTTER_FML_THREAD_H_ |
| |
| #include <atomic> |
| #include <functional> |
| #include <memory> |
| #include <string> |
| |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/task_runner.h" |
| |
| namespace fml { |
| |
| class ThreadHandle; |
| |
| class Thread { |
| public: |
| /// Valid values for priority of Thread. |
| enum class ThreadPriority : int { |
| /// Suitable for threads that shouldn't disrupt high priority work. |
| kBackground, |
| /// Default priority level. |
| kNormal, |
| /// Suitable for threads which generate data for the display. |
| kDisplay, |
| /// Suitable for thread which raster data. |
| kRaster, |
| }; |
| |
| /// The ThreadConfig is the thread info include thread name, thread priority. |
| struct ThreadConfig { |
| ThreadConfig(const std::string& name, ThreadPriority priority) |
| : name(name), priority(priority) {} |
| |
| explicit ThreadConfig(const std::string& name) |
| : ThreadConfig(name, ThreadPriority::kNormal) {} |
| |
| ThreadConfig() : ThreadConfig("", ThreadPriority::kNormal) {} |
| |
| std::string name; |
| ThreadPriority priority; |
| }; |
| |
| using ThreadConfigSetter = std::function<void(const ThreadConfig&)>; |
| |
| explicit Thread(const std::string& name = ""); |
| |
| explicit Thread(const ThreadConfigSetter& setter, |
| const ThreadConfig& config = ThreadConfig()); |
| |
| ~Thread(); |
| |
| fml::RefPtr<fml::TaskRunner> GetTaskRunner() const; |
| |
| void Join(); |
| |
| static void SetCurrentThreadName(const ThreadConfig& config); |
| |
| static size_t GetDefaultStackSize(); |
| |
| private: |
| std::unique_ptr<ThreadHandle> thread_; |
| |
| fml::RefPtr<fml::TaskRunner> task_runner_; |
| |
| std::atomic_bool joined_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(Thread); |
| }; |
| |
| } // namespace fml |
| |
| #endif // FLUTTER_FML_THREAD_H_ |