blob: 40a79cd1737032e6b30a35c1f8250084016b8fbb [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gtest/gtest.h"
#include <sstream>
#include "flutter/fml/platform/darwin/scoped_nsautorelease_pool.h"
#include "impeller/aiks/aiks_context.h"
#include "impeller/aiks/canvas.h"
#include "impeller/entity/contents/conical_gradient_contents.h"
#include "impeller/geometry/path_builder.h"
#include "impeller/golden_tests/golden_digest.h"
#include "impeller/golden_tests/metal_screenshot.h"
#include "impeller/golden_tests/metal_screenshotter.h"
#include "impeller/golden_tests/working_directory.h"
namespace impeller {
namespace testing {
namespace {
std::string GetTestName() {
std::string suite_name =
::testing::UnitTest::GetInstance()->current_test_suite()->name();
std::string test_name =
::testing::UnitTest::GetInstance()->current_test_info()->name();
std::stringstream ss;
ss << "impeller_" << suite_name << "_" << test_name;
return ss.str();
}
std::string GetGoldenFilename() {
return GetTestName() + ".png";
}
bool SaveScreenshot(std::unique_ptr<Screenshot> screenshot) {
if (!screenshot || !screenshot->GetBytes()) {
return false;
}
std::string test_name = GetTestName();
std::string filename = GetGoldenFilename();
GoldenDigest::Instance()->AddImage(
test_name, filename, screenshot->GetWidth(), screenshot->GetHeight());
return screenshot->WriteToPNG(
WorkingDirectory::Instance()->GetFilenamePath(filename));
}
} // namespace
class GoldenTests : public ::testing::Test {
public:
GoldenTests()
: screenshotter_(new MetalScreenshotter(/*enable_wide_gamut=*/false)) {}
MetalScreenshotter& Screenshotter() { return *screenshotter_; }
void SetUp() override {
testing::GoldenDigest::Instance()->AddDimension(
"gpu_string",
Screenshotter().GetPlayground().GetContext()->DescribeGpuModel());
}
private:
// This must be placed before any other members that may use the
// autorelease pool.
fml::ScopedNSAutoreleasePool autorelease_pool_;
std::unique_ptr<MetalScreenshotter> screenshotter_;
};
TEST_F(GoldenTests, ConicalGradient) {
Canvas canvas;
Paint paint;
paint.color_source = ColorSource::MakeConicalGradient(
{125, 125}, 125, {Color(1.0, 0.0, 0.0, 1.0), Color(0.0, 0.0, 1.0, 1.0)},
{0, 1}, {180, 180}, 0, Entity::TileMode::kClamp, {});
paint.stroke_width = 0.0;
paint.style = Paint::Style::kFill;
canvas.DrawRect(Rect::MakeXYWH(10, 10, 250, 250), paint);
Picture picture = canvas.EndRecordingAsPicture();
auto aiks_context =
AiksContext(Screenshotter().GetPlayground().GetContext(), nullptr);
auto screenshot = Screenshotter().MakeScreenshot(aiks_context, picture);
ASSERT_TRUE(SaveScreenshot(std::move(screenshot)));
}
} // namespace testing
} // namespace impeller