| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_IMPELLER_RENDERER_VERTEX_DESCRIPTOR_H_ |
| #define FLUTTER_IMPELLER_RENDERER_VERTEX_DESCRIPTOR_H_ |
| |
| #include <vector> |
| |
| #include "impeller/base/comparable.h" |
| #include "impeller/core/shader_types.h" |
| |
| namespace impeller { |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Describes the format and layout of vertices expected by the |
| /// pipeline. While it is possible to construct these descriptors |
| /// manually, it would be tedious to do so. These are usually |
| /// constructed using shader information reflected using |
| /// `impellerc`. The usage of this class is indirectly via |
| /// `PipelineBuilder<VS, FS>`. |
| /// |
| class VertexDescriptor final : public Comparable<VertexDescriptor> { |
| public: |
| static constexpr size_t kReservedVertexBufferIndex = |
| 30u; // The final slot available. Regular buffer indices go up from 0. |
| |
| VertexDescriptor(); |
| |
| // |Comparable<PipelineVertexDescriptor>| |
| virtual ~VertexDescriptor(); |
| |
| template <size_t Size, size_t LayoutSize> |
| void SetStageInputs( |
| const std::array<const ShaderStageIOSlot*, Size>& inputs, |
| const std::array<const ShaderStageBufferLayout*, LayoutSize>& layout) { |
| return SetStageInputs(inputs.data(), inputs.size(), layout.data(), |
| layout.size()); |
| } |
| |
| void SetStageInputs(const std::vector<ShaderStageIOSlot>& inputs, |
| const std::vector<ShaderStageBufferLayout>& layout); |
| |
| template <size_t Size> |
| void RegisterDescriptorSetLayouts( |
| const std::array<DescriptorSetLayout, Size>& inputs) { |
| return RegisterDescriptorSetLayouts(inputs.data(), inputs.size()); |
| } |
| |
| void SetStageInputs(const ShaderStageIOSlot* const stage_inputs[], |
| size_t count, |
| const ShaderStageBufferLayout* const stage_layout[], |
| size_t layout_count); |
| |
| void RegisterDescriptorSetLayouts(const DescriptorSetLayout desc_set_layout[], |
| size_t count); |
| |
| const std::vector<ShaderStageIOSlot>& GetStageInputs() const; |
| |
| const std::vector<ShaderStageBufferLayout>& GetStageLayouts() const; |
| |
| const std::vector<DescriptorSetLayout>& GetDescriptorSetLayouts() const; |
| |
| // |Comparable<VertexDescriptor>| |
| std::size_t GetHash() const override; |
| |
| // |Comparable<VertexDescriptor>| |
| bool IsEqual(const VertexDescriptor& other) const override; |
| |
| bool UsesInputAttacments() const; |
| |
| private: |
| std::vector<ShaderStageIOSlot> inputs_; |
| std::vector<ShaderStageBufferLayout> layouts_; |
| std::vector<DescriptorSetLayout> desc_set_layouts_; |
| bool uses_input_attachments_ = false; |
| |
| VertexDescriptor(const VertexDescriptor&) = delete; |
| |
| VertexDescriptor& operator=(const VertexDescriptor&) = delete; |
| }; |
| |
| } // namespace impeller |
| |
| #endif // FLUTTER_IMPELLER_RENDERER_VERTEX_DESCRIPTOR_H_ |