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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/lib/ui/painting/engine_layer.h"
#include "flutter/lib/ui/ui_dart_state.h"
#include "third_party/tonic/converter/dart_converter.h"
#include "third_party/tonic/dart_args.h"
#include "third_party/tonic/dart_binding_macros.h"
#include "third_party/tonic/dart_library_natives.h"
using tonic::ToDart;
namespace flutter {
IMPLEMENT_WRAPPERTYPEINFO(ui, EngineLayer);
#define FOR_EACH_BINDING(V) V(EngineLayer, dispose)
DART_BIND_ALL(EngineLayer, FOR_EACH_BINDING)
EngineLayer::EngineLayer(std::shared_ptr<flutter::ContainerLayer> layer)
: layer_(layer) {}
EngineLayer::~EngineLayer() = default;
size_t EngineLayer::GetAllocationSize() const {
// TODO(dnfield): Remove this when scene disposal changes land in the
// framework. https://github.com/flutter/flutter/issues/81514
// Provide an approximation of the total memory impact of this object to the
// Dart GC. The ContainerLayer may hold references to a tree of other layers,
// which in turn may contain Skia objects.
return 3000;
};
void EngineLayer::dispose() {
layer_.reset();
ClearDartWrapper();
}
} // namespace flutter