| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/lib/gpu/render_pipeline.h" |
| |
| #include "flutter/lib/gpu/shader.h" |
| #include "impeller/renderer/pipeline_descriptor.h" |
| |
| namespace flutter { |
| namespace gpu { |
| |
| IMPLEMENT_WRAPPERTYPEINFO(flutter_gpu, RenderPipeline); |
| |
| RenderPipeline::RenderPipeline( |
| fml::RefPtr<flutter::gpu::Shader> vertex_shader, |
| fml::RefPtr<flutter::gpu::Shader> fragment_shader) |
| : vertex_shader_(std::move(vertex_shader)), |
| fragment_shader_(std::move(fragment_shader)) {} |
| |
| void RenderPipeline::BindToPipelineDescriptor( |
| impeller::ShaderLibrary& library, |
| impeller::PipelineDescriptor& desc) { |
| desc.SetVertexDescriptor(vertex_shader_->GetVertexDescriptor()); |
| |
| desc.AddStageEntrypoint(vertex_shader_->GetFunctionFromLibrary(library)); |
| desc.AddStageEntrypoint(fragment_shader_->GetFunctionFromLibrary(library)); |
| } |
| |
| RenderPipeline::~RenderPipeline() = default; |
| |
| } // namespace gpu |
| } // namespace flutter |
| |
| //---------------------------------------------------------------------------- |
| /// Exports |
| /// |
| |
| Dart_Handle InternalFlutterGpu_RenderPipeline_Initialize( |
| Dart_Handle wrapper, |
| flutter::gpu::Context* gpu_context, |
| flutter::gpu::Shader* vertex_shader, |
| flutter::gpu::Shader* fragment_shader) { |
| // Lazily register the shaders synchronously if they haven't been already. |
| vertex_shader->RegisterSync(*gpu_context); |
| fragment_shader->RegisterSync(*gpu_context); |
| |
| auto res = fml::MakeRefCounted<flutter::gpu::RenderPipeline>( |
| fml::RefPtr<flutter::gpu::Shader>(vertex_shader), // |
| fml::RefPtr<flutter::gpu::Shader>(fragment_shader)); |
| res->AssociateWithDartWrapper(wrapper); |
| |
| return Dart_Null(); |
| } |