| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_SKIA_H_ |
| #define FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_SKIA_H_ |
| |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/memory/ref_counted.h" |
| #include "flutter/fml/memory/ref_ptr.h" |
| #include "flutter/shell/common/platform_view.h" |
| #include "flutter/shell/platform/android/android_environment_gl.h" |
| #include "flutter/shell/platform/android/context/android_context.h" |
| #include "flutter/shell/platform/android/surface/android_native_window.h" |
| #include "third_party/skia/include/core/SkSize.h" |
| |
| namespace flutter { |
| |
| class AndroidEGLSurface; |
| |
| //------------------------------------------------------------------------------ |
| /// The Android context is used by `AndroidSurfaceGL` to create and manage |
| /// EGL surfaces. |
| /// |
| /// This context binds `EGLContext` to the current rendering thread and to the |
| /// draw and read `EGLSurface`s. |
| /// |
| class AndroidContextGLSkia : public AndroidContext { |
| public: |
| AndroidContextGLSkia(fml::RefPtr<AndroidEnvironmentGL> environment, |
| const TaskRunners& taskRunners, |
| uint8_t msaa_samples); |
| |
| ~AndroidContextGLSkia(); |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Allocates an new EGL window surface that is used for on-screen |
| /// pixels. |
| /// |
| /// @return The window surface. |
| /// |
| std::unique_ptr<AndroidEGLSurface> CreateOnscreenSurface( |
| const fml::RefPtr<AndroidNativeWindow>& window) const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Allocates an 1x1 pbuffer surface that is used for making the |
| /// offscreen current for texture uploads. |
| /// |
| /// @return The pbuffer surface. |
| /// |
| std::unique_ptr<AndroidEGLSurface> CreateOffscreenSurface() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Allocates an 1x1 pbuffer surface that is used for making the |
| /// onscreen context current for snapshotting. |
| /// |
| /// @return The pbuffer surface. |
| /// |
| std::unique_ptr<AndroidEGLSurface> CreatePbufferSurface() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @return The Android environment that contains a reference to the |
| /// display. |
| /// |
| fml::RefPtr<AndroidEnvironmentGL> Environment() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @return Whether the current context is valid. That is, if the EGL |
| /// contexts were successfully created. |
| /// |
| bool IsValid() const override; |
| |
| //---------------------------------------------------------------------------- |
| /// @return Whether the current context was successfully clear. |
| /// |
| bool ClearCurrent() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Returns the EGLContext. |
| /// |
| /// @return EGLContext. |
| /// |
| EGLContext GetEGLContext() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Returns the EGLDisplay. |
| /// |
| /// @return EGLDisplay. |
| /// |
| EGLDisplay GetEGLDisplay() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Create a new EGLContext using the same EGLConfig. |
| /// |
| /// @return The EGLContext. |
| /// |
| EGLContext CreateNewContext() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief The EGLConfig for this context. |
| /// |
| EGLConfig Config() const { return config_; } |
| |
| private: |
| fml::RefPtr<AndroidEnvironmentGL> environment_; |
| EGLConfig config_; |
| EGLContext context_; |
| EGLContext resource_context_; |
| bool valid_ = false; |
| TaskRunners task_runners_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(AndroidContextGLSkia); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_SKIA_H_ |