| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "imgui_impl_impeller.h" |
| |
| #include <algorithm> |
| #include <climits> |
| #include <memory> |
| #include <vector> |
| |
| #include "impeller/geometry/scalar.h" |
| #include "impeller/geometry/vector.h" |
| #include "impeller/playground/imgui/imgui_raster.frag.h" |
| #include "impeller/playground/imgui/imgui_raster.vert.h" |
| #include "third_party/imgui/imgui.h" |
| |
| #include "impeller/geometry/matrix.h" |
| #include "impeller/geometry/point.h" |
| #include "impeller/geometry/rect.h" |
| #include "impeller/geometry/size.h" |
| #include "impeller/renderer/allocator.h" |
| #include "impeller/renderer/command.h" |
| #include "impeller/renderer/context.h" |
| #include "impeller/renderer/formats.h" |
| #include "impeller/renderer/pipeline_builder.h" |
| #include "impeller/renderer/pipeline_descriptor.h" |
| #include "impeller/renderer/pipeline_library.h" |
| #include "impeller/renderer/range.h" |
| #include "impeller/renderer/render_pass.h" |
| #include "impeller/renderer/sampler.h" |
| #include "impeller/renderer/sampler_library.h" |
| #include "impeller/renderer/texture.h" |
| #include "impeller/renderer/texture_descriptor.h" |
| #include "impeller/renderer/vertex_buffer.h" |
| |
| struct ImGui_ImplImpeller_Data { |
| std::shared_ptr<impeller::Context> context; |
| std::shared_ptr<impeller::Texture> font_texture; |
| std::shared_ptr<impeller::Pipeline<impeller::PipelineDescriptor>> pipeline; |
| std::shared_ptr<const impeller::Sampler> sampler; |
| }; |
| |
| static ImGui_ImplImpeller_Data* ImGui_ImplImpeller_GetBackendData() { |
| return ImGui::GetCurrentContext() |
| ? static_cast<ImGui_ImplImpeller_Data*>( |
| ImGui::GetIO().BackendRendererUserData) |
| : nullptr; |
| } |
| |
| bool ImGui_ImplImpeller_Init( |
| const std::shared_ptr<impeller::Context>& context) { |
| ImGuiIO& io = ImGui::GetIO(); |
| IM_ASSERT(io.BackendRendererUserData == nullptr && |
| "Already initialized a renderer backend!"); |
| |
| // Setup backend capabilities flags |
| auto* bd = new ImGui_ImplImpeller_Data(); |
| io.BackendRendererUserData = reinterpret_cast<void*>(bd); |
| io.BackendRendererName = "imgui_impl_impeller"; |
| io.BackendFlags |= |
| ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the |
| // ImDrawCmd::VtxOffset field, |
| // allowing for large meshes. |
| |
| bd->context = context; |
| |
| // Generate/upload the font atlas. |
| { |
| unsigned char* pixels; |
| int width, height; |
| io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); |
| |
| auto texture_descriptor = impeller::TextureDescriptor{}; |
| texture_descriptor.storage_mode = impeller::StorageMode::kHostVisible; |
| texture_descriptor.format = impeller::PixelFormat::kR8G8B8A8UNormInt; |
| texture_descriptor.size = {width, height}; |
| texture_descriptor.mip_count = 1u; |
| |
| bd->font_texture = |
| context->GetResourceAllocator()->CreateTexture(texture_descriptor); |
| IM_ASSERT(bd->font_texture != nullptr && |
| "Could not allocate ImGui font texture."); |
| bd->font_texture->SetLabel("ImGui Font Texture"); |
| |
| [[maybe_unused]] bool uploaded = bd->font_texture->SetContents( |
| pixels, texture_descriptor.GetByteSizeOfBaseMipLevel()); |
| IM_ASSERT(uploaded && |
| "Could not upload ImGui font texture to device memory."); |
| } |
| |
| // Build the raster pipeline. |
| { |
| auto desc = impeller::PipelineBuilder<impeller::ImguiRasterVertexShader, |
| impeller::ImguiRasterFragmentShader>:: |
| MakeDefaultPipelineDescriptor(*context); |
| auto stencil = desc->GetFrontStencilAttachmentDescriptor(); |
| if (stencil.has_value()) { |
| stencil->stencil_compare = impeller::CompareFunction::kAlways; |
| stencil->depth_stencil_pass = impeller::StencilOperation::kKeep; |
| desc->SetStencilAttachmentDescriptors(stencil.value()); |
| } |
| |
| bd->pipeline = |
| context->GetPipelineLibrary()->GetPipeline(std::move(desc)).Get(); |
| IM_ASSERT(bd->pipeline != nullptr && "Could not create ImGui pipeline."); |
| |
| bd->sampler = context->GetSamplerLibrary()->GetSampler({}); |
| IM_ASSERT(bd->pipeline != nullptr && "Could not create ImGui sampler."); |
| } |
| |
| return true; |
| } |
| |
| void ImGui_ImplImpeller_Shutdown() { |
| auto* bd = ImGui_ImplImpeller_GetBackendData(); |
| IM_ASSERT(bd != nullptr && |
| "No renderer backend to shutdown, or already shutdown?"); |
| delete bd; |
| } |
| |
| void ImGui_ImplImpeller_RenderDrawData(ImDrawData* draw_data, |
| impeller::RenderPass& render_pass) { |
| if (draw_data->CmdListsCount == 0) { |
| return; // Nothing to render. |
| } |
| |
| using VS = impeller::ImguiRasterVertexShader; |
| using FS = impeller::ImguiRasterFragmentShader; |
| |
| auto* bd = ImGui_ImplImpeller_GetBackendData(); |
| IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplImpeller_Init()?"); |
| |
| size_t total_vtx_bytes = draw_data->TotalVtxCount * sizeof(VS::PerVertexData); |
| size_t total_idx_bytes = draw_data->TotalIdxCount * sizeof(ImDrawIdx); |
| if (!total_vtx_bytes || !total_idx_bytes) { |
| return; // Nothing to render. |
| } |
| |
| // Allocate buffer for vertices + indices. |
| impeller::DeviceBufferDescriptor buffer_desc; |
| buffer_desc.size = total_vtx_bytes + total_idx_bytes; |
| buffer_desc.storage_mode = impeller::StorageMode::kHostVisible; |
| |
| auto buffer = bd->context->GetResourceAllocator()->CreateBuffer(buffer_desc); |
| buffer->SetLabel(impeller::SPrintF("ImGui vertex+index buffer")); |
| |
| auto display_rect = |
| impeller::Rect(draw_data->DisplayPos.x, draw_data->DisplayPos.y, |
| draw_data->DisplaySize.x, draw_data->DisplaySize.y); |
| |
| auto viewport = impeller::Viewport{ |
| .rect = impeller::Rect( |
| display_rect.origin.x * draw_data->FramebufferScale.x, |
| display_rect.origin.y * draw_data->FramebufferScale.y, |
| display_rect.size.width * draw_data->FramebufferScale.x, |
| display_rect.size.height * draw_data->FramebufferScale.y)}; |
| |
| // Allocate vertex shader uniform buffer. |
| VS::UniformBuffer uniforms; |
| uniforms.mvp = impeller::Matrix::MakeOrthographic(display_rect.size) |
| .Translate(-display_rect.origin); |
| auto vtx_uniforms = |
| render_pass.GetTransientsBuffer().EmplaceUniform(uniforms); |
| |
| size_t vertex_buffer_offset = 0; |
| size_t index_buffer_offset = total_vtx_bytes; |
| |
| for (int draw_list_i = 0; draw_list_i < draw_data->CmdListsCount; |
| draw_list_i++) { |
| const ImDrawList* cmd_list = draw_data->CmdLists[draw_list_i]; |
| |
| // Convert ImGui's per-vertex data (`ImDrawVert`) into the per-vertex data |
| // required by the shader (`VS::PerVectexData`). The only difference is that |
| // `ImDrawVert` uses an `int` for the color and the impeller shader uses 4 |
| // floats. |
| |
| // TODO(102778): Remove the need for this by adding support for attribute |
| // mapping of uint32s host-side to vec4s shader-side in |
| // impellerc. |
| std::vector<VS::PerVertexData> vtx_data; |
| vtx_data.reserve(cmd_list->VtxBuffer.size()); |
| for (const auto& v : cmd_list->VtxBuffer) { |
| ImVec4 color = ImGui::ColorConvertU32ToFloat4(v.col); |
| vtx_data.push_back({{v.pos.x, v.pos.y}, // |
| {v.uv.x, v.uv.y}, // |
| {color.x, color.y, color.z, color.w}}); |
| } |
| |
| auto draw_list_vtx_bytes = |
| static_cast<size_t>(vtx_data.size() * sizeof(VS::PerVertexData)); |
| auto draw_list_idx_bytes = |
| static_cast<size_t>(cmd_list->IdxBuffer.size_in_bytes()); |
| if (!buffer->CopyHostBuffer(reinterpret_cast<uint8_t*>(vtx_data.data()), |
| impeller::Range{0, draw_list_vtx_bytes}, |
| vertex_buffer_offset)) { |
| IM_ASSERT(false && "Could not copy vertices to buffer."); |
| } |
| if (!buffer->CopyHostBuffer( |
| reinterpret_cast<uint8_t*>(cmd_list->IdxBuffer.Data), |
| impeller::Range{0, draw_list_idx_bytes}, index_buffer_offset)) { |
| IM_ASSERT(false && "Could not copy indices to buffer."); |
| } |
| |
| for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { |
| const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; |
| |
| if (pcmd->UserCallback) { |
| pcmd->UserCallback(cmd_list, pcmd); |
| } else { |
| // Make the clip rect relative to the viewport. |
| auto clip_rect = impeller::Rect::MakeLTRB( |
| (pcmd->ClipRect.x - draw_data->DisplayPos.x) * |
| draw_data->FramebufferScale.x, |
| (pcmd->ClipRect.y - draw_data->DisplayPos.y) * |
| draw_data->FramebufferScale.y, |
| (pcmd->ClipRect.z - draw_data->DisplayPos.x) * |
| draw_data->FramebufferScale.x, |
| (pcmd->ClipRect.w - draw_data->DisplayPos.y) * |
| draw_data->FramebufferScale.y); |
| { |
| // Clamp the clip to the viewport bounds. |
| auto visible_clip = clip_rect.Intersection(viewport.rect); |
| if (!visible_clip.has_value()) { |
| continue; // Nothing to render. |
| } |
| clip_rect = visible_clip.value(); |
| } |
| { |
| // Clamp the clip to ensure it never goes outside of the render |
| // target. |
| auto visible_clip = clip_rect.Intersection( |
| impeller::Rect::MakeSize(render_pass.GetRenderTargetSize())); |
| if (!visible_clip.has_value()) { |
| continue; // Nothing to render. |
| } |
| clip_rect = visible_clip.value(); |
| } |
| |
| impeller::Command cmd; |
| cmd.label = impeller::SPrintF("ImGui draw list %d (command %d)", |
| draw_list_i, cmd_i); |
| |
| cmd.viewport = viewport; |
| cmd.scissor = impeller::IRect(clip_rect); |
| |
| cmd.pipeline = bd->pipeline; |
| VS::BindUniformBuffer(cmd, vtx_uniforms); |
| FS::BindTex(cmd, bd->font_texture, bd->sampler); |
| |
| size_t vb_start = |
| vertex_buffer_offset + pcmd->VtxOffset * sizeof(ImDrawVert); |
| |
| impeller::VertexBuffer vertex_buffer; |
| vertex_buffer.vertex_buffer = { |
| .buffer = buffer, |
| .range = impeller::Range(vb_start, draw_list_vtx_bytes - vb_start)}; |
| vertex_buffer.index_buffer = { |
| .buffer = buffer, |
| .range = impeller::Range( |
| index_buffer_offset + pcmd->IdxOffset * sizeof(ImDrawIdx), |
| pcmd->ElemCount * sizeof(ImDrawIdx))}; |
| vertex_buffer.index_count = pcmd->ElemCount; |
| vertex_buffer.index_type = impeller::IndexType::k16bit; |
| cmd.BindVertices(vertex_buffer); |
| cmd.base_vertex = pcmd->VtxOffset; |
| |
| render_pass.AddCommand(std::move(cmd)); |
| } |
| } |
| |
| vertex_buffer_offset += draw_list_vtx_bytes; |
| index_buffer_offset += draw_list_idx_bytes; |
| } |
| } |