| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <functional> |
| #include <memory> |
| #include <vector> |
| |
| #include "impeller/entity/contents/color_source_contents.h" |
| #include "impeller/renderer/sampler_descriptor.h" |
| #include "impeller/runtime_stage/runtime_stage.h" |
| |
| namespace impeller { |
| |
| class RuntimeEffectContents final : public ColorSourceContents { |
| public: |
| struct TextureInput { |
| SamplerDescriptor sampler_descriptor; |
| std::shared_ptr<Texture> texture; |
| }; |
| |
| void SetRuntimeStage(std::shared_ptr<RuntimeStage> runtime_stage); |
| |
| void SetUniformData(std::shared_ptr<std::vector<uint8_t>> uniform_data); |
| |
| void SetTextureInputs(std::vector<TextureInput> texture_inputs); |
| |
| // |Contents| |
| bool Render(const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) const override; |
| |
| private: |
| std::shared_ptr<RuntimeStage> runtime_stage_; |
| std::shared_ptr<std::vector<uint8_t>> uniform_data_; |
| std::vector<TextureInput> texture_inputs_; |
| }; |
| |
| } // namespace impeller |