blob: 7031ed3ba7ccd93a3c985a3a7dacd3240b4d3389 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/scene/importer/conversions.h"
#include <cstring>
#include "impeller/scene/importer/scene_flatbuffers.h"
namespace impeller {
namespace scene {
namespace importer {
Matrix ToMatrix(const std::vector<double>& m) {
return Matrix(m[0], m[1], m[2], m[3], //
m[4], m[5], m[6], m[7], //
m[8], m[9], m[10], m[11], //
m[12], m[13], m[14], m[15]);
}
//-----------------------------------------------------------------------------
/// Flatbuffers -> Impeller
///
Matrix ToMatrix(const fb::Matrix& m) {
auto& a = *m.m();
return Matrix(a[0], a[1], a[2], a[3], //
a[4], a[5], a[6], a[7], //
a[8], a[9], a[10], a[11], //
a[12], a[13], a[14], a[15]);
}
Vector2 ToVector2(const fb::Vec2& v) {
return Vector2(v.x(), v.y());
}
Vector3 ToVector3(const fb::Vec3& v) {
return Vector3(v.x(), v.y(), v.z());
}
Vector4 ToVector4(const fb::Vec4& v) {
return Vector4(v.x(), v.y(), v.z(), v.w());
}
Color ToColor(const fb::Color& c) {
return Color(c.r(), c.g(), c.b(), c.a());
}
//-----------------------------------------------------------------------------
/// Impeller -> Flatbuffers
///
std::unique_ptr<fb::Matrix> ToFBMatrix(const Matrix& m) {
auto array = std::array<Scalar, 16>{m.m[0], m.m[1], m.m[2], m.m[3], //
m.m[4], m.m[5], m.m[6], m.m[7], //
m.m[8], m.m[9], m.m[10], m.m[11], //
m.m[12], m.m[13], m.m[14], m.m[15]};
return std::make_unique<fb::Matrix>(array);
}
fb::Vec2 ToFBVec2(const Vector2 v) {
return fb::Vec2(v.x, v.y);
}
fb::Vec3 ToFBVec3(const Vector3 v) {
return fb::Vec3(v.x, v.y, v.z);
}
fb::Vec4 ToFBVec4(const Vector4 v) {
return fb::Vec4(v.x, v.y, v.z, v.w);
}
fb::Color ToFBColor(const Color c) {
return fb::Color(c.red, c.green, c.blue, c.alpha);
}
} // namespace importer
} // namespace scene
} // namespace impeller