blob: 19633b3959241575dfc74e46d95e9cd207914418 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <memory>
#include <vector>
#include "flutter/fml/macros.h"
#include "impeller/geometry/matrix.h"
#include "impeller/renderer/render_target.h"
#include "impeller/scene/camera.h"
#include "impeller/scene/mesh.h"
#include "impeller/scene/scene_encoder.h"
namespace impeller {
namespace scene {
class Node final {
public:
static std::optional<Node> MakeFromFlatbuffer(fml::Mapping& mapping,
Allocator& allocator);
static Node MakeFromFlatbuffer(const fb::Scene& scene, Allocator& allocator);
static Node MakeFromFlatbuffer(const fb::Node& node, Allocator& allocator);
Node();
~Node();
Node(Node&& node);
Node& operator=(Node&& node);
void SetLocalTransform(Matrix transform);
Matrix GetLocalTransform() const;
void SetGlobalTransform(Matrix transform);
Matrix GetGlobalTransform() const;
bool AddChild(Node child);
std::vector<Node>& GetChildren();
void SetMesh(Mesh mesh);
Mesh& GetMesh();
bool Render(SceneEncoder& encoder, const Matrix& parent_transform) const;
protected:
Matrix local_transform_;
private:
Node* parent_ = nullptr;
std::vector<Node> children_;
Mesh mesh_;
FML_DISALLOW_COPY_AND_ASSIGN(Node);
};
} // namespace scene
} // namespace impeller