blob: 88535af0f013fcc72d5fbc39e4e92420a12c43ec [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_EGL_MANAGER_H_
#define FLUTTER_SHELL_PLATFORM_WINDOWS_EGL_MANAGER_H_
// OpenGL ES and EGL includes
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
// Windows platform specific includes
#include <d3d11.h>
#include <windows.h>
#include <wrl/client.h>
#include <memory>
#include "flutter/fml/macros.h"
#include "flutter/shell/platform/windows/egl/context.h"
namespace flutter {
namespace egl {
// A manager for initializing ANGLE correctly and using it to create and
// destroy surfaces
class Manager {
public:
static std::unique_ptr<Manager> Create(bool enable_impeller);
virtual ~Manager();
// Whether the manager is currently valid.
bool IsValid() const;
// Creates an EGLSurface wrapper and backing DirectX 11 SwapChain
// associated with window, in the appropriate format for display.
// HWND is the window backing the surface. Width and height represent
// dimensions surface is created at.
//
// After the surface is created, |SetVSyncEnabled| should be called on a
// thread that can bind the |render_context_|.
virtual bool CreateSurface(HWND hwnd, EGLint width, EGLint height);
// Resizes backing surface from current size to newly requested size
// based on width and height for the specific case when width and height do
// not match current surface dimensions. Target represents the visual entity
// to bind to.
//
// This binds |render_context_| to the current thread.
virtual void ResizeSurface(HWND hwnd,
EGLint width,
EGLint height,
bool enable_vsync);
// queries EGL for the dimensions of surface in physical
// pixels returning width and height as out params.
void GetSurfaceDimensions(EGLint* width, EGLint* height);
// Releases the pass-in EGLSurface wrapping and backing resources if not null.
virtual void DestroySurface();
// Check if the current thread has a context bound.
bool HasContextCurrent();
// Binds |render_context_| to the current rendering thread and to the draw and
// read surfaces returning a boolean result reflecting success.
virtual bool MakeCurrent();
// Swaps the front and back buffers of the DX11 swapchain backing surface if
// not null.
virtual bool SwapBuffers();
// Creates a |EGLSurface| from the provided handle.
EGLSurface CreateSurfaceFromHandle(EGLenum handle_type,
EGLClientBuffer handle,
const EGLint* attributes) const;
// Gets the |EGLDisplay|.
EGLDisplay egl_display() const { return display_; };
// If enabled, makes the current surface's buffer swaps block until the
// v-blank.
//
// If disabled, allows one thread to swap multiple buffers per v-blank
// but can result in screen tearing if the system compositor is disabled.
//
// This binds |render_context_| to the current thread and makes the render
// surface current.
virtual void SetVSyncEnabled(bool enabled);
// Gets the |ID3D11Device| chosen by ANGLE.
bool GetDevice(ID3D11Device** device);
// Get the EGL context used to render Flutter views.
virtual Context* render_context() const;
// Get the EGL context used for async texture uploads.
virtual Context* resource_context() const;
protected:
// Creates a new surface manager retaining reference to the passed-in target
// for the lifetime of the manager.
explicit Manager(bool enable_impeller);
private:
// Number of active instances of Manager
static int instance_count_;
// Initialize the EGL display.
bool InitializeDisplay();
// Initialize the EGL configs.
bool InitializeConfig(bool enable_impeller);
// Initialize the EGL render and resource contexts.
bool InitializeContexts();
// Initialize the D3D11 device.
bool InitializeDevice();
void CleanUp();
// Whether the manager was initialized successfully.
bool is_valid_ = false;
// EGL representation of native display.
EGLDisplay display_ = EGL_NO_DISPLAY;
// EGL framebuffer configuration.
EGLConfig config_ = nullptr;
// The EGL context used to render Flutter views.
std::unique_ptr<Context> render_context_;
// The EGL context used for async texture uploads.
std::unique_ptr<Context> resource_context_;
// Current render_surface that engine will draw into.
EGLSurface surface_ = EGL_NO_SURFACE;
// Requested dimensions for current surface
EGLint surface_width_ = 0;
EGLint surface_height_ = 0;
// The current D3D device.
Microsoft::WRL::ComPtr<ID3D11Device> resolved_device_ = nullptr;
FML_DISALLOW_COPY_AND_ASSIGN(Manager);
};
} // namespace egl
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_EGL_MANAGER_H_