blob: 9d0a87d544c1917d2749528e52b53333ee0d7c18 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/testing/testing.h"
#include "fml/status_or.h"
#include "gmock/gmock.h"
#include "impeller/entity/contents/filters/gaussian_blur_filter_contents.h"
#include "impeller/entity/contents/texture_contents.h"
#include "impeller/entity/entity_playground.h"
#include "impeller/geometry/geometry_asserts.h"
#include "impeller/renderer/testing/mocks.h"
#if FML_OS_MACOSX
#define IMPELLER_RAND arc4random
#else
#define IMPELLER_RAND rand
#endif
namespace impeller {
namespace testing {
namespace {
// Use newtonian method to give the closest answer to target where
// f(x) is less than the target. We do this because the value is `ceil`'d to
// grab fractional pixels.
fml::StatusOr<float> LowerBoundNewtonianMethod(
const std::function<float(float)>& func,
float target,
float guess,
float tolerance) {
const double delta = 1e-6;
double x = guess;
double fx;
static const int kMaxIterations = 1000;
int count = 0;
do {
fx = func(x) - target;
double derivative = (func(x + delta) - func(x)) / delta;
x = x - fx / derivative;
if (++count > kMaxIterations) {
return fml::Status(fml::StatusCode::kDeadlineExceeded,
"Did not converge on answer.");
}
} while (std::abs(fx) > tolerance ||
fx < 0.0); // fx < 0.0 makes this lower bound.
return x;
}
fml::StatusOr<Scalar> CalculateSigmaForBlurRadius(
Scalar radius,
const Matrix& effect_transform) {
auto f = [effect_transform](Scalar x) -> Scalar {
Vector2 scaled_sigma = (effect_transform.Basis() *
Vector2(GaussianBlurFilterContents::ScaleSigma(x),
GaussianBlurFilterContents::ScaleSigma(x)))
.Abs();
Vector2 blur_radius = Vector2(
GaussianBlurFilterContents::CalculateBlurRadius(scaled_sigma.x),
GaussianBlurFilterContents::CalculateBlurRadius(scaled_sigma.y));
return std::max(blur_radius.x, blur_radius.y);
};
// The newtonian method is used here since inverting the function is
// non-trivial because of conditional logic and would be fragile to changes.
return LowerBoundNewtonianMethod(f, radius, 2.f, 0.001f);
}
} // namespace
class GaussianBlurFilterContentsTest : public EntityPlayground {
public:
/// Create a texture that has been cleared to transparent black.
std::shared_ptr<Texture> MakeTexture(ISize size) {
std::shared_ptr<CommandBuffer> command_buffer =
GetContentContext()->GetContext()->CreateCommandBuffer();
if (!command_buffer) {
return nullptr;
}
auto render_target = GetContentContext()->MakeSubpass(
"Clear Subpass", size, command_buffer,
[](const ContentContext&, RenderPass&) { return true; });
if (!GetContentContext()
->GetContext()
->GetCommandQueue()
->Submit(/*buffers=*/{command_buffer})
.ok()) {
return nullptr;
}
if (render_target.ok()) {
return render_target.value().GetRenderTargetTexture();
}
return nullptr;
}
};
INSTANTIATE_PLAYGROUND_SUITE(GaussianBlurFilterContentsTest);
TEST(GaussianBlurFilterContentsTest, Create) {
GaussianBlurFilterContents contents(
/*sigma_x=*/0.0, /*sigma_y=*/0.0, Entity::TileMode::kDecal,
FilterContents::BlurStyle::kNormal, /*mask_geometry=*/nullptr);
EXPECT_EQ(contents.GetSigmaX(), 0.0);
EXPECT_EQ(contents.GetSigmaY(), 0.0);
}
TEST(GaussianBlurFilterContentsTest, CoverageEmpty) {
GaussianBlurFilterContents contents(
/*sigma_x=*/0.0, /*sigma_y=*/0.0, Entity::TileMode::kDecal,
FilterContents::BlurStyle::kNormal, /*mask_geometry=*/nullptr);
FilterInput::Vector inputs = {};
Entity entity;
std::optional<Rect> coverage =
contents.GetFilterCoverage(inputs, entity, /*effect_transform=*/Matrix());
ASSERT_FALSE(coverage.has_value());
}
TEST(GaussianBlurFilterContentsTest, CoverageSimple) {
GaussianBlurFilterContents contents(
/*sigma_x=*/0.0, /*sigma_y=*/0.0, Entity::TileMode::kDecal,
FilterContents::BlurStyle::kNormal, /*mask_geometry=*/nullptr);
FilterInput::Vector inputs = {
FilterInput::Make(Rect::MakeLTRB(10, 10, 110, 110))};
Entity entity;
std::optional<Rect> coverage =
contents.GetFilterCoverage(inputs, entity, /*effect_transform=*/Matrix());
ASSERT_EQ(coverage, Rect::MakeLTRB(10, 10, 110, 110));
}
TEST(GaussianBlurFilterContentsTest, CoverageWithSigma) {
fml::StatusOr<Scalar> sigma_radius_1 =
CalculateSigmaForBlurRadius(1.0, Matrix());
ASSERT_TRUE(sigma_radius_1.ok());
GaussianBlurFilterContents contents(
/*sigma_x=*/sigma_radius_1.value(),
/*sigma_y=*/sigma_radius_1.value(), Entity::TileMode::kDecal,
FilterContents::BlurStyle::kNormal, /*mask_geometry=*/nullptr);
FilterInput::Vector inputs = {
FilterInput::Make(Rect::MakeLTRB(100, 100, 200, 200))};
Entity entity;
std::optional<Rect> coverage =
contents.GetFilterCoverage(inputs, entity, /*effect_transform=*/Matrix());
EXPECT_TRUE(coverage.has_value());
if (coverage.has_value()) {
EXPECT_RECT_NEAR(coverage.value(), Rect::MakeLTRB(99, 99, 201, 201));
}
}
TEST_P(GaussianBlurFilterContentsTest, CoverageWithTexture) {
fml::StatusOr<Scalar> sigma_radius_1 =
CalculateSigmaForBlurRadius(1.0, Matrix());
ASSERT_TRUE(sigma_radius_1.ok());
GaussianBlurFilterContents contents(
/*sigma_X=*/sigma_radius_1.value(),
/*sigma_y=*/sigma_radius_1.value(), Entity::TileMode::kDecal,
FilterContents::BlurStyle::kNormal, /*mask_geometry=*/nullptr);
std::shared_ptr<Texture> texture = MakeTexture(ISize(100, 100));
FilterInput::Vector inputs = {FilterInput::Make(texture)};
Entity entity;
entity.SetTransform(Matrix::MakeTranslation({100, 100, 0}));
std::optional<Rect> coverage =
contents.GetFilterCoverage(inputs, entity, /*effect_transform=*/Matrix());
EXPECT_TRUE(coverage.has_value());
if (coverage.has_value()) {
EXPECT_RECT_NEAR(coverage.value(), Rect::MakeLTRB(99, 99, 201, 201));
}
}
TEST_P(GaussianBlurFilterContentsTest, CoverageWithEffectTransform) {
Matrix effect_transform = Matrix::MakeScale({2.0, 2.0, 1.0});
fml::StatusOr<Scalar> sigma_radius_1 =
CalculateSigmaForBlurRadius(1.0, effect_transform);
ASSERT_TRUE(sigma_radius_1.ok());
GaussianBlurFilterContents contents(
/*sigma_x=*/sigma_radius_1.value(),
/*sigma_y=*/sigma_radius_1.value(), Entity::TileMode::kDecal,
FilterContents::BlurStyle::kNormal, /*mask_geometry=*/nullptr);
std::shared_ptr<Texture> texture = MakeTexture(ISize(100, 100));
FilterInput::Vector inputs = {FilterInput::Make(texture)};
Entity entity;
entity.SetTransform(Matrix::MakeTranslation({100, 100, 0}));
std::optional<Rect> coverage =
contents.GetFilterCoverage(inputs, entity, effect_transform);
EXPECT_TRUE(coverage.has_value());
if (coverage.has_value()) {
EXPECT_RECT_NEAR(coverage.value(),
Rect::MakeLTRB(100 - 1, 100 - 1, 200 + 1, 200 + 1));
}
}
TEST(GaussianBlurFilterContentsTest, FilterSourceCoverage) {
fml::StatusOr<Scalar> sigma_radius_1 =
CalculateSigmaForBlurRadius(1.0, Matrix());
ASSERT_TRUE(sigma_radius_1.ok());
auto contents = std::make_unique<GaussianBlurFilterContents>(
sigma_radius_1.value(), sigma_radius_1.value(), Entity::TileMode::kDecal,
FilterContents::BlurStyle::kNormal, /*mask_geometry=*/nullptr);
std::optional<Rect> coverage = contents->GetFilterSourceCoverage(
/*effect_transform=*/Matrix::MakeScale({2.0, 2.0, 1.0}),
/*output_limit=*/Rect::MakeLTRB(100, 100, 200, 200));
EXPECT_TRUE(coverage.has_value());
if (coverage.has_value()) {
EXPECT_RECT_NEAR(coverage.value(),
Rect::MakeLTRB(100 - 2, 100 - 2, 200 + 2, 200 + 2));
}
}
TEST(GaussianBlurFilterContentsTest, CalculateSigmaValues) {
EXPECT_EQ(GaussianBlurFilterContents::CalculateScale(1.0f), 1);
EXPECT_EQ(GaussianBlurFilterContents::CalculateScale(2.0f), 1);
EXPECT_EQ(GaussianBlurFilterContents::CalculateScale(3.0f), 1);
EXPECT_EQ(GaussianBlurFilterContents::CalculateScale(4.0f), 1);
EXPECT_EQ(GaussianBlurFilterContents::CalculateScale(16.0f), 0.25);
// Hang on to 1/8 as long as possible.
EXPECT_EQ(GaussianBlurFilterContents::CalculateScale(95.0f), 0.125);
EXPECT_EQ(GaussianBlurFilterContents::CalculateScale(96.0f), 0.0625);
// Downsample clamped to 1/16th.
EXPECT_EQ(GaussianBlurFilterContents::CalculateScale(1024.0f), 0.0625);
}
TEST_P(GaussianBlurFilterContentsTest, RenderCoverageMatchesGetCoverage) {
std::shared_ptr<Texture> texture = MakeTexture(ISize(100, 100));
fml::StatusOr<Scalar> sigma_radius_1 =
CalculateSigmaForBlurRadius(1.0, Matrix());
ASSERT_TRUE(sigma_radius_1.ok());
auto contents = std::make_unique<GaussianBlurFilterContents>(
sigma_radius_1.value(), sigma_radius_1.value(), Entity::TileMode::kDecal,
FilterContents::BlurStyle::kNormal, /*mask_geometry=*/nullptr);
contents->SetInputs({FilterInput::Make(texture)});
std::shared_ptr<ContentContext> renderer = GetContentContext();
Entity entity;
std::optional<Entity> result =
contents->GetEntity(*renderer, entity, /*coverage_hint=*/{});
EXPECT_TRUE(result.has_value());
if (result.has_value()) {
EXPECT_EQ(result.value().GetBlendMode(), BlendMode::kSourceOver);
std::optional<Rect> result_coverage = result.value().GetCoverage();
std::optional<Rect> contents_coverage = contents->GetCoverage(entity);
EXPECT_TRUE(result_coverage.has_value());
EXPECT_TRUE(contents_coverage.has_value());
if (result_coverage.has_value() && contents_coverage.has_value()) {
EXPECT_TRUE(RectNear(contents_coverage.value(),
Rect::MakeLTRB(-1, -1, 101, 101)));
EXPECT_TRUE(
RectNear(result_coverage.value(), Rect::MakeLTRB(-1, -1, 101, 101)));
}
}
}
TEST_P(GaussianBlurFilterContentsTest,
RenderCoverageMatchesGetCoverageTranslate) {
std::shared_ptr<Texture> texture = MakeTexture(ISize(100, 100));
fml::StatusOr<Scalar> sigma_radius_1 =
CalculateSigmaForBlurRadius(1.0, Matrix());
ASSERT_TRUE(sigma_radius_1.ok());
auto contents = std::make_unique<GaussianBlurFilterContents>(
sigma_radius_1.value(), sigma_radius_1.value(), Entity::TileMode::kDecal,
FilterContents::BlurStyle::kNormal, /*mask_geometry=*/nullptr);
contents->SetInputs({FilterInput::Make(texture)});
std::shared_ptr<ContentContext> renderer = GetContentContext();
Entity entity;
entity.SetTransform(Matrix::MakeTranslation({100, 200, 0}));
std::optional<Entity> result =
contents->GetEntity(*renderer, entity, /*coverage_hint=*/{});
EXPECT_TRUE(result.has_value());
if (result.has_value()) {
EXPECT_EQ(result.value().GetBlendMode(), BlendMode::kSourceOver);
std::optional<Rect> result_coverage = result.value().GetCoverage();
std::optional<Rect> contents_coverage = contents->GetCoverage(entity);
EXPECT_TRUE(result_coverage.has_value());
EXPECT_TRUE(contents_coverage.has_value());
if (result_coverage.has_value() && contents_coverage.has_value()) {
EXPECT_TRUE(RectNear(contents_coverage.value(),
Rect::MakeLTRB(99, 199, 201, 301)));
EXPECT_TRUE(
RectNear(result_coverage.value(), Rect::MakeLTRB(99, 199, 201, 301)));
}
}
}
TEST_P(GaussianBlurFilterContentsTest,
RenderCoverageMatchesGetCoverageRotated) {
std::shared_ptr<Texture> texture = MakeTexture(ISize(400, 300));
fml::StatusOr<Scalar> sigma_radius_1 =
CalculateSigmaForBlurRadius(1.0, Matrix());
auto contents = std::make_unique<GaussianBlurFilterContents>(
sigma_radius_1.value(), sigma_radius_1.value(), Entity::TileMode::kDecal,
FilterContents::BlurStyle::kNormal, /*mask_geometry=*/nullptr);
contents->SetInputs({FilterInput::Make(texture)});
std::shared_ptr<ContentContext> renderer = GetContentContext();
Entity entity;
// Rotate around the top left corner, then push it over to (100, 100).
entity.SetTransform(Matrix::MakeTranslation({400, 100, 0}) *
Matrix::MakeRotationZ(Degrees(90.0)));
std::optional<Entity> result =
contents->GetEntity(*renderer, entity, /*coverage_hint=*/{});
EXPECT_TRUE(result.has_value());
if (result.has_value()) {
EXPECT_EQ(result.value().GetBlendMode(), BlendMode::kSourceOver);
std::optional<Rect> result_coverage = result.value().GetCoverage();
std::optional<Rect> contents_coverage = contents->GetCoverage(entity);
EXPECT_TRUE(result_coverage.has_value());
EXPECT_TRUE(contents_coverage.has_value());
if (result_coverage.has_value() && contents_coverage.has_value()) {
EXPECT_TRUE(RectNear(contents_coverage.value(),
Rect::MakeLTRB(99, 99, 401, 501)));
EXPECT_TRUE(
RectNear(result_coverage.value(), Rect::MakeLTRB(99, 99, 401, 501)));
}
}
}
TEST_P(GaussianBlurFilterContentsTest, CalculateUVsSimple) {
std::shared_ptr<Texture> texture = MakeTexture(ISize(100, 100));
auto filter_input = FilterInput::Make(texture);
Entity entity;
Quad uvs = GaussianBlurFilterContents::CalculateUVs(
filter_input, entity, Rect::MakeSize(ISize(100, 100)), ISize(100, 100));
std::optional<Rect> uvs_bounds = Rect::MakePointBounds(uvs);
EXPECT_TRUE(uvs_bounds.has_value());
if (uvs_bounds.has_value()) {
EXPECT_TRUE(RectNear(uvs_bounds.value(), Rect::MakeXYWH(0, 0, 1, 1)));
}
}
TEST_P(GaussianBlurFilterContentsTest, TextureContentsWithDestinationRect) {
std::shared_ptr<Texture> texture = MakeTexture(ISize(100, 100));
auto texture_contents = std::make_shared<TextureContents>();
texture_contents->SetSourceRect(Rect::MakeSize(texture->GetSize()));
texture_contents->SetTexture(texture);
texture_contents->SetDestinationRect(Rect::MakeXYWH(
50, 40, texture->GetSize().width, texture->GetSize().height));
fml::StatusOr<Scalar> sigma_radius_1 =
CalculateSigmaForBlurRadius(1.0, Matrix());
auto contents = std::make_unique<GaussianBlurFilterContents>(
sigma_radius_1.value(), sigma_radius_1.value(), Entity::TileMode::kDecal,
FilterContents::BlurStyle::kNormal, /*mask_geometry=*/nullptr);
contents->SetInputs({FilterInput::Make(texture_contents)});
std::shared_ptr<ContentContext> renderer = GetContentContext();
Entity entity;
std::optional<Entity> result =
contents->GetEntity(*renderer, entity, /*coverage_hint=*/{});
EXPECT_TRUE(result.has_value());
if (result.has_value()) {
EXPECT_EQ(result.value().GetBlendMode(), BlendMode::kSourceOver);
std::optional<Rect> result_coverage = result.value().GetCoverage();
std::optional<Rect> contents_coverage = contents->GetCoverage(entity);
EXPECT_TRUE(result_coverage.has_value());
EXPECT_TRUE(contents_coverage.has_value());
if (result_coverage.has_value() && contents_coverage.has_value()) {
EXPECT_TRUE(RectNear(result_coverage.value(), contents_coverage.value()));
EXPECT_TRUE(RectNear(result_coverage.value(),
Rect::MakeLTRB(49.f, 39.f, 151.f, 141.f)));
}
}
}
TEST_P(GaussianBlurFilterContentsTest,
TextureContentsWithDestinationRectScaled) {
std::shared_ptr<Texture> texture = MakeTexture(ISize(100, 100));
auto texture_contents = std::make_shared<TextureContents>();
texture_contents->SetSourceRect(Rect::MakeSize(texture->GetSize()));
texture_contents->SetTexture(texture);
texture_contents->SetDestinationRect(Rect::MakeXYWH(
50, 40, texture->GetSize().width, texture->GetSize().height));
fml::StatusOr<Scalar> sigma_radius_1 =
CalculateSigmaForBlurRadius(1.0, Matrix());
auto contents = std::make_unique<GaussianBlurFilterContents>(
sigma_radius_1.value(), sigma_radius_1.value(), Entity::TileMode::kDecal,
FilterContents::BlurStyle::kNormal, /*mask_geometry=*/nullptr);
contents->SetInputs({FilterInput::Make(texture_contents)});
std::shared_ptr<ContentContext> renderer = GetContentContext();
Entity entity;
entity.SetTransform(Matrix::MakeScale({2.0, 2.0, 1.0}));
std::optional<Entity> result =
contents->GetEntity(*renderer, entity, /*coverage_hint=*/{});
EXPECT_TRUE(result.has_value());
if (result.has_value()) {
EXPECT_EQ(result.value().GetBlendMode(), BlendMode::kSourceOver);
std::optional<Rect> result_coverage = result.value().GetCoverage();
std::optional<Rect> contents_coverage = contents->GetCoverage(entity);
EXPECT_TRUE(result_coverage.has_value());
EXPECT_TRUE(contents_coverage.has_value());
if (result_coverage.has_value() && contents_coverage.has_value()) {
EXPECT_TRUE(RectNear(result_coverage.value(), contents_coverage.value()));
EXPECT_TRUE(RectNear(contents_coverage.value(),
Rect::MakeLTRB(98.f, 78.f, 302.f, 282.f)));
}
}
}
TEST_P(GaussianBlurFilterContentsTest, TextureContentsWithEffectTransform) {
Matrix effect_transform = Matrix::MakeScale({2.0, 2.0, 1.0});
std::shared_ptr<Texture> texture = MakeTexture(ISize(100, 100));
auto texture_contents = std::make_shared<TextureContents>();
texture_contents->SetSourceRect(Rect::MakeSize(texture->GetSize()));
texture_contents->SetTexture(texture);
texture_contents->SetDestinationRect(Rect::MakeXYWH(
50, 40, texture->GetSize().width, texture->GetSize().height));
fml::StatusOr<Scalar> sigma_radius_1 =
CalculateSigmaForBlurRadius(1.0, effect_transform);
ASSERT_TRUE(sigma_radius_1.ok());
auto contents = std::make_unique<GaussianBlurFilterContents>(
sigma_radius_1.value(), sigma_radius_1.value(), Entity::TileMode::kDecal,
FilterContents::BlurStyle::kNormal, /*mask_geometry=*/nullptr);
contents->SetInputs({FilterInput::Make(texture_contents)});
contents->SetEffectTransform(effect_transform);
std::shared_ptr<ContentContext> renderer = GetContentContext();
Entity entity;
std::optional<Entity> result =
contents->GetEntity(*renderer, entity, /*coverage_hint=*/{});
EXPECT_TRUE(result.has_value());
if (result.has_value()) {
EXPECT_EQ(result.value().GetBlendMode(), BlendMode::kSourceOver);
std::optional<Rect> result_coverage = result.value().GetCoverage();
std::optional<Rect> contents_coverage = contents->GetCoverage(entity);
EXPECT_TRUE(result_coverage.has_value());
EXPECT_TRUE(contents_coverage.has_value());
if (result_coverage.has_value() && contents_coverage.has_value()) {
EXPECT_TRUE(RectNear(result_coverage.value(), contents_coverage.value()));
EXPECT_TRUE(RectNear(contents_coverage.value(),
Rect::MakeXYWH(49.f, 39.f, 102.f, 102.f)));
}
}
}
TEST(GaussianBlurFilterContentsTest, CalculateSigmaForBlurRadius) {
Scalar sigma = 1.0;
Scalar radius = GaussianBlurFilterContents::CalculateBlurRadius(
GaussianBlurFilterContents::ScaleSigma(sigma));
fml::StatusOr<Scalar> derived_sigma =
CalculateSigmaForBlurRadius(radius, Matrix());
ASSERT_TRUE(derived_sigma.ok());
EXPECT_NEAR(sigma, derived_sigma.value(), 0.01f);
}
TEST(GaussianBlurFilterContentsTest, Coefficients) {
BlurParameters parameters = {.blur_uv_offset = Point(1, 0),
.blur_sigma = 1,
.blur_radius = 5,
.step_size = 1};
KernelPipeline::FragmentShader::KernelSamples samples =
GenerateBlurInfo(parameters);
EXPECT_EQ(samples.sample_count, 9);
// Coefficients should add up to 1.
Scalar tally = 0;
for (int i = 0; i < samples.sample_count; ++i) {
tally += samples.samples[i].coefficient;
}
EXPECT_FLOAT_EQ(tally, 1.0f);
// Verify the shape of the curve.
for (int i = 0; i < 4; ++i) {
EXPECT_FLOAT_EQ(samples.samples[i].coefficient,
samples.samples[8 - i].coefficient);
EXPECT_TRUE(samples.samples[i + 1].coefficient >
samples.samples[i].coefficient);
}
}
TEST(GaussianBlurFilterContentsTest, LerpHackKernelSamplesSimple) {
KernelPipeline::FragmentShader::KernelSamples kernel_samples = {
.sample_count = 5,
.samples =
{
{
.uv_offset = Vector2(-2, 0),
.coefficient = 0.1f,
},
{
.uv_offset = Vector2(-1, 0),
.coefficient = 0.2f,
},
{
.uv_offset = Vector2(0, 0),
.coefficient = 0.4f,
},
{
.uv_offset = Vector2(1, 0),
.coefficient = 0.2f,
},
{
.uv_offset = Vector2(2, 0),
.coefficient = 0.1f,
},
},
};
KernelPipeline::FragmentShader::KernelSamples fast_kernel_samples =
LerpHackKernelSamples(kernel_samples);
EXPECT_EQ(fast_kernel_samples.sample_count, 3);
KernelPipeline::FragmentShader::KernelSample* samples =
kernel_samples.samples;
KernelPipeline::FragmentShader::KernelSample* fast_samples =
fast_kernel_samples.samples;
//////////////////////////////////////////////////////////////////////////////
// Check output kernel.
EXPECT_FLOAT_EQ(fast_samples[0].uv_offset.x, -1.3333333);
EXPECT_FLOAT_EQ(fast_samples[0].uv_offset.y, 0);
EXPECT_FLOAT_EQ(fast_samples[0].coefficient, 0.3);
EXPECT_FLOAT_EQ(fast_samples[1].uv_offset.x, 0);
EXPECT_FLOAT_EQ(fast_samples[1].uv_offset.y, 0);
EXPECT_FLOAT_EQ(fast_samples[1].coefficient, 0.4);
EXPECT_FLOAT_EQ(fast_samples[2].uv_offset.x, 1.3333333);
EXPECT_FLOAT_EQ(fast_samples[2].uv_offset.y, 0);
EXPECT_FLOAT_EQ(fast_samples[2].coefficient, 0.3);
//////////////////////////////////////////////////////////////////////////////
// Check output of fast kernel versus original kernel.
Scalar data[5] = {0.25, 0.5, 0.5, 1.0, 0.2};
Scalar original_output =
samples[0].coefficient * data[0] + samples[1].coefficient * data[1] +
samples[2].coefficient * data[2] + samples[3].coefficient * data[3] +
samples[4].coefficient * data[4];
auto lerp = [](const Point& point, Scalar left, Scalar right) {
Scalar int_part;
Scalar fract = fabsf(modf(point.x, &int_part));
if (point.x < 0) {
return left * fract + right * (1.0 - fract);
} else {
return left * (1.0 - fract) + right * fract;
}
};
Scalar fast_output =
/*1st*/ lerp(fast_samples[0].uv_offset, data[0], data[1]) *
fast_samples[0].coefficient +
/*2nd*/ data[2] * fast_samples[1].coefficient +
/*3rd*/ lerp(fast_samples[2].uv_offset, data[3], data[4]) *
fast_samples[2].coefficient;
EXPECT_NEAR(original_output, fast_output, 0.01);
}
TEST(GaussianBlurFilterContentsTest, LerpHackKernelSamplesComplex) {
Scalar sigma = 10.0f;
int32_t blur_radius = static_cast<int32_t>(
std::ceil(GaussianBlurFilterContents::CalculateBlurRadius(sigma)));
BlurParameters parameters = {.blur_uv_offset = Point(1, 0),
.blur_sigma = sigma,
.blur_radius = blur_radius,
.step_size = 1};
KernelPipeline::FragmentShader::KernelSamples kernel_samples =
GenerateBlurInfo(parameters);
EXPECT_EQ(kernel_samples.sample_count, 33);
KernelPipeline::FragmentShader::KernelSamples fast_kernel_samples =
LerpHackKernelSamples(kernel_samples);
EXPECT_EQ(fast_kernel_samples.sample_count, 17);
float data[33];
srand(0);
for (int i = 0; i < 33; i++) {
data[i] = 255.0 * static_cast<double>(IMPELLER_RAND()) / RAND_MAX;
}
auto sampler = [data](Point point) -> Scalar {
FML_CHECK(point.y == 0.0f);
FML_CHECK(point.x >= -16);
FML_CHECK(point.x <= 16);
Scalar fint_part;
Scalar fract = fabsf(modf(point.x, &fint_part));
if (fract == 0) {
int32_t int_part = static_cast<int32_t>(fint_part) + 16;
return data[int_part];
} else {
int32_t left = static_cast<int32_t>(floor(point.x)) + 16;
int32_t right = static_cast<int32_t>(ceil(point.x)) + 16;
if (point.x < 0) {
return fract * data[left] + (1.0 - fract) * data[right];
} else {
return (1.0 - fract) * data[left] + fract * data[right];
}
}
};
Scalar output = 0.0;
for (int i = 0; i < kernel_samples.sample_count; ++i) {
auto sample = kernel_samples.samples[i];
output += sample.coefficient * sampler(sample.uv_offset);
}
Scalar fast_output = 0.0;
for (int i = 0; i < fast_kernel_samples.sample_count; ++i) {
auto sample = fast_kernel_samples.samples[i];
fast_output += sample.coefficient * sampler(sample.uv_offset);
}
EXPECT_NEAR(output, fast_output, 0.1);
}
} // namespace testing
} // namespace impeller