| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SWAPCHAIN_SURFACE_VK_H_ |
| #define FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SWAPCHAIN_SURFACE_VK_H_ |
| |
| #include <memory> |
| |
| #include "impeller/renderer/backend/vulkan/context_vk.h" |
| #include "impeller/renderer/backend/vulkan/swapchain/swapchain_transients_vk.h" |
| #include "impeller/renderer/backend/vulkan/texture_source_vk.h" |
| #include "impeller/renderer/surface.h" |
| |
| namespace impeller { |
| |
| class SurfaceVK final : public Surface { |
| public: |
| using SwapCallback = std::function<bool(void)>; |
| |
| /// @brief Wrap the swapchain image in a Surface, which provides the |
| /// additional configuration required for usage as on onscreen render |
| /// target by Impeller. |
| /// |
| /// This creates the associated MSAA and depth+stencil texture. |
| static std::unique_ptr<SurfaceVK> WrapSwapchainImage( |
| const std::shared_ptr<SwapchainTransientsVK>& transients, |
| const std::shared_ptr<TextureSourceVK>& swapchain_image, |
| SwapCallback swap_callback); |
| |
| // |Surface| |
| ~SurfaceVK() override; |
| |
| private: |
| SwapCallback swap_callback_; |
| |
| SurfaceVK(const RenderTarget& target, SwapCallback swap_callback); |
| |
| // |Surface| |
| bool Present() const override; |
| |
| SurfaceVK(const SurfaceVK&) = delete; |
| |
| SurfaceVK& operator=(const SurfaceVK&) = delete; |
| }; |
| |
| } // namespace impeller |
| |
| #endif // FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SWAPCHAIN_SURFACE_VK_H_ |