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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SWAPCHAIN_SWAPCHAIN_TRANSIENTS_VK_H_
#define FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SWAPCHAIN_SWAPCHAIN_TRANSIENTS_VK_H_
#include "impeller/core/texture.h"
#include "impeller/core/texture_descriptor.h"
#include "impeller/renderer/context.h"
namespace impeller {
//------------------------------------------------------------------------------
/// @brief Resources, meant to be memoized by the texture descriptor of the
/// wrapped swapchain images, that are intuitively cheap to create
/// but have been observed to be time consuming to construct on some
/// Vulkan drivers. This includes the device-transient MSAA and
/// depth-stencil textures.
///
/// The same textures are used for all swapchain images.
///
class SwapchainTransientsVK {
public:
explicit SwapchainTransientsVK(std::weak_ptr<Context> context,
TextureDescriptor desc,
bool enable_msaa);
~SwapchainTransientsVK();
SwapchainTransientsVK(const SwapchainTransientsVK&) = delete;
SwapchainTransientsVK& operator=(const SwapchainTransientsVK&) = delete;
const std::weak_ptr<Context>& GetContext() const;
bool IsMSAAEnabled() const;
const std::shared_ptr<Texture>& GetMSAATexture();
const std::shared_ptr<Texture>& GetDepthStencilTexture();
private:
std::weak_ptr<Context> context_;
const TextureDescriptor desc_;
const bool enable_msaa_;
std::shared_ptr<Texture> cached_msaa_texture_;
std::shared_ptr<Texture> cached_depth_stencil_;
std::shared_ptr<Texture> CreateMSAATexture() const;
std::shared_ptr<Texture> CreateDepthStencilTexture() const;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SWAPCHAIN_SWAPCHAIN_TRANSIENTS_VK_H_