blob: def284a7446b58ab4afa21a28b42d74ec4dcf1f4 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
uniform FragInfo {
vec2 circle_positions[4];
vec4 colors[4];
}
frag_info;
in vec2 v_position;
out vec4 frag_color;
float SphereDistance(vec2 position, float radius) {
return length(v_position - position) - radius;
}
void main() {
for (int i = 0; i < 4; i++) {
if (SphereDistance(frag_info.circle_positions[i].xy, 20) <= 0) {
frag_color = frag_info.colors[i];
return;
}
}
frag_color = vec4(0);
}