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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/renderer/backend/metal/pipeline_mtl.h"
namespace impeller {
PipelineMTL::PipelineMTL(std::weak_ptr<PipelineLibrary> library,
const PipelineDescriptor& desc,
id<MTLRenderPipelineState> state,
id<MTLDepthStencilState> depth_stencil_state)
: Pipeline(std::move(library), desc),
pipeline_state_(state),
depth_stencil_state_(depth_stencil_state) {
if (!pipeline_state_) {
return;
}
is_valid_ = true;
}
PipelineMTL::~PipelineMTL() = default;
bool PipelineMTL::IsValid() const {
return is_valid_;
}
id<MTLRenderPipelineState> PipelineMTL::GetMTLRenderPipelineState() const {
return pipeline_state_;
}
id<MTLDepthStencilState> PipelineMTL::GetMTLDepthStencilState() const {
return depth_stencil_state_;
}
} // namespace impeller